About: Whack-A-Mao   Sponge Permalink

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Whack-A-Mao is a popular arcade game created in late 1991 by Donald Rumsfeld of The Ministry of Peace when the Cold War ceased with Eurasia, making Whack-A-Gorbachev (successor to Whack-A-Stalin) obsolete. It is the greatest arcade game in the Whack-An-Enemy-Of-Big-Brother series from the Ministry of Peace. The series was started in 1948 after a temporary cessation of hostilities with Oceania, Eurasia, and Eastasia. As is common knowledge, the series is an important tool for teaching the ignorant proles (generally lacking knowledge of the great battles we are winning against our enemies) about our great enemy, Eastasia.

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  • Whack-A-Mao
rdfs:comment
  • Whack-A-Mao is a popular arcade game created in late 1991 by Donald Rumsfeld of The Ministry of Peace when the Cold War ceased with Eurasia, making Whack-A-Gorbachev (successor to Whack-A-Stalin) obsolete. It is the greatest arcade game in the Whack-An-Enemy-Of-Big-Brother series from the Ministry of Peace. The series was started in 1948 after a temporary cessation of hostilities with Oceania, Eurasia, and Eastasia. As is common knowledge, the series is an important tool for teaching the ignorant proles (generally lacking knowledge of the great battles we are winning against our enemies) about our great enemy, Eastasia.
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abstract
  • Whack-A-Mao is a popular arcade game created in late 1991 by Donald Rumsfeld of The Ministry of Peace when the Cold War ceased with Eurasia, making Whack-A-Gorbachev (successor to Whack-A-Stalin) obsolete. It is the greatest arcade game in the Whack-An-Enemy-Of-Big-Brother series from the Ministry of Peace. The series was started in 1948 after a temporary cessation of hostilities with Oceania, Eurasia, and Eastasia. As is common knowledge, the series is an important tool for teaching the ignorant proles (generally lacking knowledge of the great battles we are winning against our enemies) about our great enemy, Eastasia.
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