About: Called Shot   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: selected

AttributesValues
rdfs:label
  • Called Shot
  • Called shot
rdfs:comment
  • Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: selected
  • Called Shot is a paragon-tier feat, suitable for those becoming a gladiator. It is available to those with the Prime Shot class feature. Whenever the character successfully hits a target against whom the character received the Prime Shot bonus, the attack deals an additional 5 damage. [Dr368:58]
  • This feat is not present in NWN2.
  • Called Shot only works on creatures with distinct features, which means you can't make called shots on big tentacly blobs. (Whether a creature has distinct features or not is up to the GM). Making a called shot adds the following modifier to the target's Armor Class: Making a successful called shot to the head is an automatic critical (if a critical hit can be done to the target). Making a successful called shot to a limb will reduce speed by 20% and/or attacks according to the limb being hit. Arms take a -2 to attack and any skill in which use of the arms are required, such as Climbing.
  • Full: Shoot an arrow that moves 3 times faster and cannot be blocked. Concise: You shoot an arrow that moves 3 times faster. Unblockable. __TOC__
Bonus
  • champion of Torm
  • fighter
dcterms:subject
prereq
  • base attack bonus of +1 or higher
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:guildwars/p...iPageUsesTemplate
Type
  • general
DESC
  • Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls.
dbkwik:nwn/property/wikiPageUsesTemplate
Use
  • selected
Icon
  • ife_callshot.gif
abstract
  • Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: selected
  • Called Shot is a paragon-tier feat, suitable for those becoming a gladiator. It is available to those with the Prime Shot class feature. Whenever the character successfully hits a target against whom the character received the Prime Shot bonus, the attack deals an additional 5 damage. [Dr368:58]
  • This feat is not present in NWN2.
  • Called Shot only works on creatures with distinct features, which means you can't make called shots on big tentacly blobs. (Whether a creature has distinct features or not is up to the GM). Making a called shot adds the following modifier to the target's Armor Class: Making a successful called shot to the head is an automatic critical (if a critical hit can be done to the target). Making a successful called shot to a limb will reduce speed by 20% and/or attacks according to the limb being hit. Arms take a -2 to attack and any skill in which use of the arms are required, such as Climbing.
  • Full: Shoot an arrow that moves 3 times faster and cannot be blocked. Concise: You shoot an arrow that moves 3 times faster. Unblockable. __TOC__
is feats of
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