| Attributes | Values |
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| rdf:type
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| rdfs:label
| - Spider Web
- Spider Web
- Spider web
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| rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- Target cannot switch out.
- Spider Web shoots a spider web to immobililze a target for 8 seconds (or 4 seconds if cast on a player). In addition, the target's flee rate is reduced by 50. On iRO, this skill is known as Fiber Lock.
- File:Quake1.gif <default>Spider Web</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Spider Web is a Multiplayer level in Q2. This level has the same geometry as DEATH, though placement of Ammo and Weapons is entirely different. Besides texturing, this level is identical to Gate Keeper.
- The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. When a clan member graduates from the academy, they learn this technique. In order for the member to become adult, they must show proficiency with this technique.
- Sticky spider web that can only be removed by burning
- Spider web is the second skill in the true shot skill chain, coming after poison shot. This skill is perfect for slowing a fleeing enemy or pursuing enemy and allowing for escape. It flies in a straight line, though slower than most other straight line attacks a bow scout can use. it is mainly a support move and is ideal for hitting the foolish straight line runner that is being pursued by ally soldiers so that he or she may be destroyed. When shooting perpendicular to the target remember to aim considerably ahead of the enemy, because ,once again, the arrow flies rather slow.
- __NOWYSIWYG__ Spider Web Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Spider Web (クモのす Spider Web) is a Bug-type move introduced in Generation II that was the signature move of Spinarak and Ariados until Generation V.
- It's a cheap card with the effect to Paralyzed all monsters under KR. This can be used to let monsters take 1 more damage due to KR on their next turn.
- Cobwebs often feature heavily in haunted house-style settings in movies and television programs. Most people dust a spider web away as soon as they see one, so a house full of cobwebs suggests neglect. It might indicate that the house has long been abandonned, and is now only inhabited by ghosts, or that the person who lives there is strange and somewhat menacing, like the Phantom of the Opera, or not quite human, like Count Dracula. The 1931 movie Dracula shows the Count living in a castle full of cobwebs. There is an early scene in the movie in which Dracula walks through an enormous cobweb without breaking it.
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| sameAs
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| appeal
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| sort
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| Level
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| dcterms:subject
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| jutsu type
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| fr name
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| es lore
| - Si un monstruo declara un ataque, se cambia a Posición de Defensa al final de Damage Step. No puede cambiar su posición de batalla hasta la End Phase del próximo turno de su controlador mientras esta carta permanezca en el Campo.
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| el name
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| job class
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| walkingspeed
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| Romaji Name
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| hr name
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| Battle Start
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| debut shippuden
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| ja lore
| - モンスターが攻撃宣言をした場合、そのモンスターはダメージステップ終了時に守備表示になり、そのモンスターのコントローラーから見て次の自分のターンのエンドフェイズ時まで表示形式を変更する事ができない。
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| kingsrock
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| Soldiers
| - 3750(xsd:integer)
- 4125(xsd:integer)
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| contesttype
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| literal english
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| jutsu rank
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| jutsu classification
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| skill lv
| - 【Autoskill】
- Skill nullification of enemy's attacking skill / 50% chance
- Skill nullification of enemy's attacking skill / 35% chance
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| Cast Time
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| it lore
| - Se un mostro dichiara un attacco, esso viene messo in Posizione di Difesa alla fine del Damage Step. Esso non può cambiare Posizione fino alla prossima End Phase del suo controllore, fino a quando questa carta rimane sul Terreno.
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| pt name
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| skill 2 lv
| - Only available against current Archwitches.
- Deal 15X DMG to Archwitches / Subjugation Points Earned 50% UP
- Deal 10X DMG to Archwitches / Subjugation Points Earned 30% UP
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| attrib
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| lore
| - If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
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| pt lore
| - Se um monstro declara um ataque, ele é alterado para a Posição de Defesa no fim da Damage Step. A Posição de Batalha daquele monstro não pode ser alterada até a End Phase do próximo turno do controlador daquele monstro, enquanto esta carta estiver virada para cima no campo.
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| magiccoat
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| unnamed jutsu
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| brightpowder
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| it name
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| jutsu range
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| passcode
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| ko lore
| - 몬스터가 공격 선언을 했을 경우, 그 몬스터는 데미지 스텝 종료시에 수비 표시가 되어, 그 몬스터의 컨트롤러에서 보고 다음 자신의 턴의 엔드 페이즈시까지 표시 형식을 변경할 수 없다.
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| de lore
| - Falls ein Monster angreift, wird es am Ende des Damage Steps in die Verteidigungsposition geändert. Es kann seine Kampfposition bis zur End Phase des nächsten Spielzugs seines Beherrschers nicht ändern, solange diese Karte auf dem Spielfeld verbleibt.
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| english tv
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| ko name
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| hand signs
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| de name
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| snatch
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| jutsu class type
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| archseries
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