About: Recharge   Sponge Permalink

An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Because of the volatile nature of the weapon’s ammunition or due to the way it fires, the weapon needs time between shots to Recharge. The weapon must spend the Round after firing to build up a charge, and cannot be fired again—in effect the character can only fire the weapon every other Round. Weapons with the Maximal quality gain the Recharge quality when they are fired on maximal.

AttributesValues
rdf:type
rdfs:label
  • Recharge
  • Recharge
rdfs:comment
  • Because of the volatile nature of the weapon’s ammunition or due to the way it fires, the weapon needs time between shots to Recharge. The weapon must spend the Round after firing to build up a charge, and cannot be fired again—in effect the character can only fire the weapon every other Round. Weapons with the Maximal quality gain the Recharge quality when they are fired on maximal.
  • Recharge (Japanese: リチャージ Recharge) is an Electric-type Status move introduced in Generation V.
  • Recharge is a port service provided at all inhabited ports throughout the galaxy that recharges a ship's energy status back to 100%. Recharging costs 100 cr per jump worth of energy. Partial recharging is not possible unless the pilot has fewer credits than the recharge would cost. Recharging is done automatically for ships equipped with an auto-recharger, with the cost deducted from the pilot's account upon landing. The alternative to recharging in port is to charge a ship's batteries in space with solar panels or some form of reactor.
  • Recharge is a 6th-level Red Element.
  • "Recharge" is the 18th episode of Thunderbirds Are Go!. It was broadcast on November 28th, 2015.
  • Recharge is a Tier 2 Light power in the Support tree.
  • Skill recharge time (as noted by the Image:Recharge.png icon in the game) is the amount of time until a skill can be activated. Successfully activating a skill or having a skill interrupted during activation will cause it to begin recharging for its listed recharge time (a skill with no recharge listed will be available immediately). When a skill begins recharging, the skill's icon on the Skill Bar is darkened, and brightens in a clockwise motion, giving an indication of when that skill can be activated again. Adrenal skills cannot gain adrenaline while recharging and will lose any accumulated adrenaline if they begin to recharge.
  • Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways: * slot one or more Recharge Rate Enhancements in a power; * use another power (such as Hasten) or an Accolade Power (such as Geas of the Kind Ones); * receive a buff (such as Speed Boost or Accelerate Metabolism); or any combination of these. Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula: RechargeTime = BaseRechargeTime / ( 1 + Enhancement )
  • A master of martial arts, Recharge spent several centuries studying various fighting styles, from Metallikato to Jiu-Jitsu to Teras Kasi. He then discarded all the spiritual aspects of those styles, and focused solely on their ability to disarm, disable, and if necessary, dismantle an opponent. It's a good thing he is such a talented fighter, because his gung-ho attitude has gotten him into quite a few bar room brawls. His motorcycle form allows him to get into combat quickly, and would allow him to get away just as fast, if he ever actually surrendered. Indeed, Recharge would rather be carried out of a fight than run. It is this "never say die" attitude that is one of his greatest strengths and simultaneously his greatest weakness. While he can be reckless and is certainly fond of fightin
sameAs
Level
  • 6(xsd:integer)
Season
  • 1(xsd:integer)
Era
  • Classics
dcterms:subject
jtrans
  • Recharge
basepp
  • 10(xsd:integer)
kingsrock
  • no
JName
  • リチャージ
touches
  • no
magiccoat
  • no
brightpowder
  • no
damagecategory
  • Status
maxpp
  • 16(xsd:integer)
prevnum
  • 487(xsd:integer)
nextnum
  • 489(xsd:integer)
snatch
  • yes
gameimage
  • Recharge.png
protect
  • no
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Number
  • 18(xsd:integer)
Previous
GEN
  • V
tm
  • yes
Eyes
  • Blue
Power
Affiliation
  • Autobots
Sound
  • no
Name
  • Recharge
Type
  • Magic
  • Electric
Airdate
  • 2015-11-28(xsd:date)
  • 2015-11-29(xsd:date)
  • 2016-05-15(xsd:date)
Function
  • Fighter
N
  • 488(xsd:integer)
DESC
  • Recovers a used Element for re-use
  • The user regenerates expended energy, restoring its own HP by up to half of its maximum HP.
Allies
Height
  • 10"
Enemies
  • Decepticons
NA
  • no footnotes=
Color
User
  • Innate red only
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