Gold Reward File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Wild Animal is a Fighters Guild quest available during the events of The Elder Scrolls II: Daggerfall. The Agent is sent into a local building to kill a wild animal that has broken into the property.
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| - Gold Reward File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Wild Animal is a Fighters Guild quest available during the events of The Elder Scrolls II: Daggerfall. The Agent is sent into a local building to kill a wild animal that has broken into the property.
- They are hostile to most units, especially Villagers, who can usually be killed very easily by them in the early game if they land the first hit. Magyar Villagers, however, kill all wild animals with one strike due to their civilization bonus. Researching Loom at the Town Center as soon as possible can vastly improve a Villager's survival chance when attacked by a wild animal, though they are still vulnerable if the animals attack in groups. The higher the difficulty, the higher the aggro radius of them against Villagers. Wild animals will not attack Kings, Trade Carts, Missionaries, or Monks.
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| - They are hostile to most units, especially Villagers, who can usually be killed very easily by them in the early game if they land the first hit. Magyar Villagers, however, kill all wild animals with one strike due to their civilization bonus. Researching Loom at the Town Center as soon as possible can vastly improve a Villager's survival chance when attacked by a wild animal, though they are still vulnerable if the animals attack in groups. The higher the difficulty, the higher the aggro radius of them against Villagers. Wild animals will not attack Kings, Trade Carts, Missionaries, or Monks. They will always hide in the fog of war, regardless of the map's exploration area. They are not considered "huntables" and as such will yield no food when slain.
- Gold Reward File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Wild Animal is a Fighters Guild quest available during the events of The Elder Scrolls II: Daggerfall. The Agent is sent into a local building to kill a wild animal that has broken into the property.
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