About: Hunter Kit (spell)   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

The kit contains 8 items in total: * Noose wand * Butterfly net * Bird snare * Rabbit snare * Teasing stick * Unlit torch * Box trap * Impling jar Each cast of the spell nets you a profit/loss of if you use a Staff of earth and sell the contents of the hunter kit. Casting Hunter Kit was once a very good way of cheaply gaining magic experience. However, the decline in value of the Hunter items has rendered this method of training less efficient than more common methods of magic training such as Alchemy spells.

AttributesValues
rdf:type
rdfs:label
  • Hunter Kit (spell)
rdfs:comment
  • The kit contains 8 items in total: * Noose wand * Butterfly net * Bird snare * Rabbit snare * Teasing stick * Unlit torch * Box trap * Impling jar Each cast of the spell nets you a profit/loss of if you use a Staff of earth and sell the contents of the hunter kit. Casting Hunter Kit was once a very good way of cheaply gaining magic experience. However, the decline in value of the Hunter items has rendered this method of training less efficient than more common methods of magic training such as Alchemy spells.
  • Hunter kit is often used as a way to train Magic, as it gives fast and relatively cheap experience. A player can easily obtain in excess of 140k experience per hour if using a single click bank, like the chest at Castle Wars, and using mousekeys. Each cast takes 2 game ticks to complete. The cost of the spell is around gp/xp when using a staff of earth. The cost is slightly lower if the hunter kits are sold. It is possible to make a slight profit if you open and sell the components separately.
  • Hunter kit is often used as a way to train Magic, as it gives fast and relatively cheap experience. A player can easily obtain in excess of 140k experience per hour. Each cast takes 2 game ticks to complete. The cost of the spell is around coins/experience. When using a staff of earth, the costs are coins/experience. Casting the spell, opening the boxes, and selling the supplies gained yields a profit of coins/experience. When using a staff that supplies earth runes, the profit is coins/experience.
Level
  • 71(xsd:integer)
dcterms:subject
Spellbook
  • Lunar
Rune1num
  • 2(xsd:integer)
anim
  • Hunter Kit.gif
Rune
  • Earth
  • Astral
Rune2num
  • 2(xsd:integer)
Quest
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Element
  • N/A
Name
  • Hunter Kit
Type
  • Skilling
  • skilling
Exp
  • 70(xsd:integer)
Members
  • Yes
Update
  • Dream Mentor
Release
  • 2007-05-15(xsd:date)
Damage
  • N/A
abstract
  • The kit contains 8 items in total: * Noose wand * Butterfly net * Bird snare * Rabbit snare * Teasing stick * Unlit torch * Box trap * Impling jar Each cast of the spell nets you a profit/loss of if you use a Staff of earth and sell the contents of the hunter kit. Casting Hunter Kit was once a very good way of cheaply gaining magic experience. However, the decline in value of the Hunter items has rendered this method of training less efficient than more common methods of magic training such as Alchemy spells.
  • Hunter kit is often used as a way to train Magic, as it gives fast and relatively cheap experience. A player can easily obtain in excess of 140k experience per hour if using a single click bank, like the chest at Castle Wars, and using mousekeys. Each cast takes 2 game ticks to complete. The cost of the spell is around gp/xp when using a staff of earth. The cost is slightly lower if the hunter kits are sold. It is possible to make a slight profit if you open and sell the components separately.
  • Hunter kit is often used as a way to train Magic, as it gives fast and relatively cheap experience. A player can easily obtain in excess of 140k experience per hour. Each cast takes 2 game ticks to complete. The cost of the spell is around coins/experience. When using a staff of earth, the costs are coins/experience. Casting the spell, opening the boxes, and selling the supplies gained yields a profit of coins/experience. When using a staff that supplies earth runes, the profit is coins/experience.
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