About: List of Final Fantasy XII items   Sponge Permalink

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Motes work identically to their spell counterparts, only they ignore Reflect. Because Motes work same as spells, their power can be augmented via the Faith status and spell augments on the License Board. Fangs are elemental items that deal damage 25% of enemy's MAX HP, with a 50% success rate. Being elemental, their damage can be augmented via elemental enhancing equipment and opponents' possible elemental weakness. Fangs' damage is further increased by 50% with the accessory Pheasant Netsuke. It is then possible to instant kill an enemy by a correct Fang that targets its weakness, while using the accessory.

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  • List of Final Fantasy XII items
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  • Motes work identically to their spell counterparts, only they ignore Reflect. Because Motes work same as spells, their power can be augmented via the Faith status and spell augments on the License Board. Fangs are elemental items that deal damage 25% of enemy's MAX HP, with a 50% success rate. Being elemental, their damage can be augmented via elemental enhancing equipment and opponents' possible elemental weakness. Fangs' damage is further increased by 50% with the accessory Pheasant Netsuke. It is then possible to instant kill an enemy by a correct Fang that targets its weakness, while using the accessory.
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  • Motes work identically to their spell counterparts, only they ignore Reflect. Because Motes work same as spells, their power can be augmented via the Faith status and spell augments on the License Board. Fangs are elemental items that deal damage 25% of enemy's MAX HP, with a 50% success rate. Being elemental, their damage can be augmented via elemental enhancing equipment and opponents' possible elemental weakness. Fangs' damage is further increased by 50% with the accessory Pheasant Netsuke. It is then possible to instant kill an enemy by a correct Fang that targets its weakness, while using the accessory. Knot of Rusts and Dark Matters deal non-elemental damage and although Knot of Rust is not very effective alone, each time one is used, the damage of Dark Matter increases. The damage of Knot of Rust is (caps at 9999): DMG = Current HP / Random(1~10) When a character has the Bubble status the Knot of Rust damage increases. In International Zodiac Job System, the damage depends on the maximum HP. The damage of Dark Matter is the sum of all Knot of Rusts that have been used previously, divided by 3. Damage caps at 60,000. The counter resets to 0 after each use.
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