About: Static Defence   Sponge Permalink

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Static Defense, or SD, is easy to achieve in lesser degrees. But to be truly good at it you have to have one main focus. You have to be able to kill anything that can outrange 90% of your defense before it becomes a threat. Point Defense [ T1=6 T2=6 T3=2 ] Anti-Air [ T1=4 T2=2 T3=4 ] Artillery [ T2=2 ] Other buildings included: 2 tactical missile defenses, 1 tactical missile launcher, 2 Heavy shields and 2 upgraded engineering stations. Add whatever else you deem necessary.

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  • Static Defence
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  • Static Defense, or SD, is easy to achieve in lesser degrees. But to be truly good at it you have to have one main focus. You have to be able to kill anything that can outrange 90% of your defense before it becomes a threat. Point Defense [ T1=6 T2=6 T3=2 ] Anti-Air [ T1=4 T2=2 T3=4 ] Artillery [ T2=2 ] Other buildings included: 2 tactical missile defenses, 1 tactical missile launcher, 2 Heavy shields and 2 upgraded engineering stations. Add whatever else you deem necessary.
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  • Static Defense, or SD, is easy to achieve in lesser degrees. But to be truly good at it you have to have one main focus. You have to be able to kill anything that can outrange 90% of your defense before it becomes a threat. Early on find a choke point in which to build your defense. Build several T1 AA and Points Defense turrets on the very front edge of the defense line. As you progress up the Tiers add to the defense. By the end you will need at least 2 of every type of defensive weapon, and at least 2 fully upgraded shields. Here's an example of one such set up. Also, the numbers given are for a small defense. The more the better... Point Defense [ T1=6 T2=6 T3=2 ] Anti-Air [ T1=4 T2=2 T3=4 ] Artillery [ T2=2 ] Other buildings included: 2 tactical missile defenses, 1 tactical missile launcher, 2 Heavy shields and 2 upgraded engineering stations. Add whatever else you deem necessary. The reason for the tactical missile launchers is that they have longer range than point defense and T2 artillery. The downsides though are they take up resources to build, much more than artillery, and you have to micromanage their launches. Another major requirement is mobile defenders. Mobile defenders are key because they are usually more suited for combat and they are able to relocate between attacks, thus allowing one to save resources in the early parts of the game. Such units may be a group of T2 tanks, AA, and missile launchers. Remember: the biggest key to SD is figuring out where you want your defense to be built at the very beginning. The sooner you figure out where your defense is going to be, the better.
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