About: Magical law of "containment"   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The magical law of "containment" is a strange magical barrier that folds space back upon itself creating a loop that puts travelers back where they started in the lands. Thus if they were to head north through the great strangeness they will always end up back in the south. From the perspective of the traveler the land seems to connect seamlessly. Geography seen in the distance seems blend into the natural geography. Thus when they actually pass through the barrier itself, they do not notice since it seems as if they are traveling to an actual point that they saw in the distance. So if a traveler was to head north they would not notice when they had actually ended up being transported back to the south. These barriers have been seen in Daventry, Kolyma, Llewdor, and even Tamir.

AttributesValues
rdfs:label
  • Magical law of "containment"
rdfs:comment
  • The magical law of "containment" is a strange magical barrier that folds space back upon itself creating a loop that puts travelers back where they started in the lands. Thus if they were to head north through the great strangeness they will always end up back in the south. From the perspective of the traveler the land seems to connect seamlessly. Geography seen in the distance seems blend into the natural geography. Thus when they actually pass through the barrier itself, they do not notice since it seems as if they are traveling to an actual point that they saw in the distance. So if a traveler was to head north they would not notice when they had actually ended up being transported back to the south. These barriers have been seen in Daventry, Kolyma, Llewdor, and even Tamir.
dcterms:subject
dbkwik:kingsquest/...iPageUsesTemplate
abstract
  • The magical law of "containment" is a strange magical barrier that folds space back upon itself creating a loop that puts travelers back where they started in the lands. Thus if they were to head north through the great strangeness they will always end up back in the south. From the perspective of the traveler the land seems to connect seamlessly. Geography seen in the distance seems blend into the natural geography. Thus when they actually pass through the barrier itself, they do not notice since it seems as if they are traveling to an actual point that they saw in the distance. So if a traveler was to head north they would not notice when they had actually ended up being transported back to the south. These barriers have been seen in Daventry, Kolyma, Llewdor, and even Tamir. The great strangeness of the continent of Kolyma blocks travel to the northern and southern shores of the continent, while a mountain range and a great chasm blocks access to the eastern lands of the continent. The containment barrier that was put up around Daventry blocked travel to surrounding kingdoms. Though its suggested that Graham may never encountered the barrier during his journey, had he known about it he would have found it useful). However, if one follows the Nameless court scribe's chronicle of King Graham's journey; one notices Graham was wrapping around the map without even realizing it! Though in time it faded away, at later times it was replaced by other kinds of barriers. During the years the Three-Headed Dragon attacked Daventry, other kingdoms built walls between Daventry to keep the Dragon contained there, so it wouldn't pass into their lands. At the same time, huge rifts in the earth were opened due to earthquakes blocking travel to the south. The barrier that was put up around Llewdor blocked travel to the northern and southern shores of Tanalore, while the Medusa Desert, Swamp and Impossible Mountains to the west blocked access to Tamir and other kingdoms. The Three Bears' House and Port Bruce lay to the south of Manannan's mountain, but could both be seen by looking north from the mountain. The mountain could be seen to the north of the Three Bear's House. The barrier in Tamir blocked access to southern and northern shores of Tanalore while the impossible mountains, the Swamp, and the Medusa Desert blocked access to other kingdoms and Llewdor.
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