About: Metal Gear Solid Walkthrough/Communications Towers   Sponge Permalink

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Enter the door where you were caught the last time. Follow the hallway until you enter a small room. A camera will immediately spot you and the alert phase will begin. Use stun grenades to dispose of the two guards that come in to attack you. Make sure to pick up the Rope in this room before proceeding. Quickly run up the stairs to the S, all the way to the very top of the tower (27 staircases in total). Guards will chase you from behind so keep moving and don't give them a chance to catch up. There will also be guards in your path so keep throwing stun grenades to get past them. When you reach the top floor of the tower you need to go up a ladder in the SW corner.

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  • Metal Gear Solid Walkthrough/Communications Towers
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  • Enter the door where you were caught the last time. Follow the hallway until you enter a small room. A camera will immediately spot you and the alert phase will begin. Use stun grenades to dispose of the two guards that come in to attack you. Make sure to pick up the Rope in this room before proceeding. Quickly run up the stairs to the S, all the way to the very top of the tower (27 staircases in total). Guards will chase you from behind so keep moving and don't give them a chance to catch up. There will also be guards in your path so keep throwing stun grenades to get past them. When you reach the top floor of the tower you need to go up a ladder in the SW corner.
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  • Enter the door where you were caught the last time. Follow the hallway until you enter a small room. A camera will immediately spot you and the alert phase will begin. Use stun grenades to dispose of the two guards that come in to attack you. Make sure to pick up the Rope in this room before proceeding. Quickly run up the stairs to the S, all the way to the very top of the tower (27 staircases in total). Guards will chase you from behind so keep moving and don't give them a chance to catch up. There will also be guards in your path so keep throwing stun grenades to get past them. When you reach the top floor of the tower you need to go up a ladder in the SW corner. Exit onto the roof and head N to cross the connecting bridge between the two communication towers. Before you can do so however, the bridge will be destroyed by the Hind D, piloted by Liquid Snake. You should therefore head to the NE barrier on the edge of the roof, where Snake will automatically begin to climb over using the Rope you picked up earlier. Campbell will then tell you to rappel down the tower and give you instructions on how to do so. You will need to avoid the Hind's gunfire and steam from damaged pipes on the way down. Once you reach the bottom, there is a door leading back into Tower A that is frozen shut. You can use C4 to open it if you need to go back. To the N is a walkway that you need to Tower B but there are three guards blocking your path. The PSG-1 or Nikita can be used to take them out. You can then follow the path to a room, though you should keep on moving since the Hind will attempt to shoot you again. Pick up the Stinger missile launcher in this room and head S.
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