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An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Traps II is the 40th level in Chip's Challenge Level Pack 2. It was created by Dave Borgman. As with Traps I, Dave Borgman's original Traps Sokoban level, Chip must move blocks onto brown buttons to access the level's chip. This level, however, is much simpler than the original, with only the blocks and a fireball to worry about.

AttributesValues
rdf:type
rdfs:label
  • Traps II
rdfs:comment
  • Traps II is the 40th level in Chip's Challenge Level Pack 2. It was created by Dave Borgman. As with Traps I, Dave Borgman's original Traps Sokoban level, Chip must move blocks onto brown buttons to access the level's chip. This level, however, is much simpler than the original, with only the blocks and a fireball to worry about.
Level
  • 40(xsd:integer)
dcterms:subject
chips available
  • 1(xsd:integer)
difficulty lynx
  • 1(xsd:integer)
bold lynx
  • 250(xsd:integer)
Password
  • SMIP
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 249(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 1(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 2(xsd:integer)
Hint
  • No
chips required
  • 1(xsd:integer)
Name
  • Traps II
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • Traps II is the 40th level in Chip's Challenge Level Pack 2. It was created by Dave Borgman. As with Traps I, Dave Borgman's original Traps Sokoban level, Chip must move blocks onto brown buttons to access the level's chip. This level, however, is much simpler than the original, with only the blocks and a fireball to worry about. Move block 9, at the start, onto its button, then move to the "pyramid" on the left and play its top into the bottom of the "9" section to the north. Continue by thrusting block 3 3R, then block 7 2U 5R, and then shove block 4 R to prepare for a combination: Load the 9 with block 7 and push block 4 2D on the way back down. For another run, move block 3 U 3R, block 2 2R, blocks 5 and 6 to the buttons above, and then run block 2 to the far east. Combine blocks 3 and 2, then move block 8 onto the button to finish the traps, pick up the chip, and open the socket. Dodge the fireball with ULU, then return to the exit.
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