About: 30mm Cannon   Sponge Permalink

An Entity of Type : dbkwik:resource/gdKV7OQE16rnujouVWB7oA==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

The 30mm Cannon is a default vehicle weapon in Battlefield 3 available only for the Russian ground Force's Su-35BM Flanker E, Mi-28 Havoc and Pantsir-S1. The weapon's faction-based counter-parts are the U.S Marine Corps' 20mm M61A1 Vulcan mounted aboard the F/A-18E Super-Hornet, Centurion C-RAM and the M197 Gatling Cannon aboard the AH-1Z Viper. Although different in calibre, both cannons deal the same amount of damage and are only different in aesthetic appearances.

AttributesValues
rdf:type
rdfs:label
  • 30mm Cannon
rdfs:comment
  • The 30mm Cannon is a default vehicle weapon in Battlefield 3 available only for the Russian ground Force's Su-35BM Flanker E, Mi-28 Havoc and Pantsir-S1. The weapon's faction-based counter-parts are the U.S Marine Corps' 20mm M61A1 Vulcan mounted aboard the F/A-18E Super-Hornet, Centurion C-RAM and the M197 Gatling Cannon aboard the AH-1Z Viper. Although different in calibre, both cannons deal the same amount of damage and are only different in aesthetic appearances.
Level
  • • 24000 SJ score
  • • 7000 AB score
  • • 9000 MAA score
dcterms:subject
dbkwik:battlefield...iPageUsesTemplate
Slot
  • Primary Weapon
  • * Primary Weapon * Primary Weapon * Secondary Weapon
Name
  • 30(xsd:integer)
Type
  • • Attack Boat
  • • Attack Helicopter
  • • Mobile Anti-Air
  • • Stealth Jet
  • • Jet Fighter
  • • Stationary Emplacement
Vehicle
  • • Mi-28 Havoc
  • • Pantsir-S1
  • • Su-35BM Flanker-E
Cost
  • Default
feature
  • * Fully automatic cannon * Anti-Infantry *Anti-vehicle
abstract
  • The 30mm Cannon is a default vehicle weapon in Battlefield 3 available only for the Russian ground Force's Su-35BM Flanker E, Mi-28 Havoc and Pantsir-S1. The weapon's faction-based counter-parts are the U.S Marine Corps' 20mm M61A1 Vulcan mounted aboard the F/A-18E Super-Hornet, Centurion C-RAM and the M197 Gatling Cannon aboard the AH-1Z Viper. Although different in calibre, both cannons deal the same amount of damage and are only different in aesthetic appearances. The 30mm cannon is the default and starting weapon available for both the Russian Ground Force's Jet Fighter, Attack Helicopter and Stationary Emplacement. For Jet Fighters due to the cannon's high rate of fire, it is excels in targeting and dispatch of hostile air vehicles and slow-moving exposed infantry, with all of the above able to be dispatched in a single pass in less than 2 seconds if all rounds strike the target. The Jet's primary 30mm will always be selected by default when upon entry on the aircraft and the pilot can switch back and forth between their primary and secondary weapons noted by the change in Heads-Up-Display (HUD). The cannon is extremely accurate even at long ranges with a high muzzle but even then, the pilot must still take into account of target speed and adjust accordingly to compensate for longer distances by leading the target. The weapon contains unlimited ammunition but firing continuously for 3 or 4 seconds will overheat the cannon and the pilot will be forced to wait the same amount of time before being able to use it again. The 30mm's distinct firing report, muzzle flash and tracer can give the aircraft's position away. The 30mm is the default Gunner seat's secondary weapon for the Mi-28 Havoc. Unlike its jet Fighter-mounted counterpart, the cannon can traverse around at a 200 degree angle, slower muzzle velocity, fires high-explosive rounds containing light splash damage but ammunition limited to 30 rounds before the need the reload and no overheat. The Attack Helicopter's 30mm can devastate large pockets of enemy troops when allowed to hover temporarily over a high-traffic location, especially when equipped with Thermal Optics. It also has the ability to damage vehicles. All in all, the Attack Helicopter's 30mm still retains many operational similarities and properties as its Fighter Jet counterpart. The "Belt Speed" vehicle specialization decreases cool down time per overheated reload for Jet Fighters and decreases reload time for the Attack Helicopter's main weapon.
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