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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Logistics was the field that dealt with the movement of transportable objects from one place to another. Logistics was among the concerns that the Xindi Council met to resolve. Sometime prior to February 13, 2154, the Council intended to discuss just such a matter, but was delayed by the Xindi-Aquatics, who did not agree to attend the meeting until six days later. (ENT: "Countdown") In 2375, Seven of Nine found a Borg data node containing, among other things, assimilation logistics. (VOY: "Dark Frontier")

AttributesValues
rdfs:label
  • Logistics
rdfs:comment
  • Logistics was the field that dealt with the movement of transportable objects from one place to another. Logistics was among the concerns that the Xindi Council met to resolve. Sometime prior to February 13, 2154, the Council intended to discuss just such a matter, but was delayed by the Xindi-Aquatics, who did not agree to attend the meeting until six days later. (ENT: "Countdown") In 2375, Seven of Nine found a Borg data node containing, among other things, assimilation logistics. (VOY: "Dark Frontier")
  • Every single upgrade enhances army's load by 10%.
  • Expands your cargo by:
  • Logistics is the management of the flow of resources between the point of origin and the point of consumption in order to meet some requirements, for example, of customers or corporations. The resources managed in logistics can include physical items, such as food, materials, equipment, liquids, and staff, as well as abstract items, such as time, information, particles, and energy. The logistics of physical items usually involves the integration of information flow, material handling, production, packaging, inventory, transportation, warehousing, and often security. The complexity of logistics can be modelled, analyzed, visualized, and optimized by dedicated simulation software. The minimization of the use of resources is a common motivation.
  • Logistics is a secondary skill in Heroes II, Heroes III, Heroes V, and Heroes VI. It increases the movement rate of the hero on the adventure map. In Heroes II, III, and V, the skill has the same effect: * Basic Logistics gives +10% movement. * Advanced Logistics gives +20% movement. * Expert Logistics gives +30% movement.
  • Logistics is a promotion in the Civilization games.
  • Logistics was a division of the Republic Army during the Galactic War with the Sith Empire. Lieutenant Mai was an officer in Logistics before being appointed to serve as General Elin Garza's assistant.
  • Axis and Allies has no explicit simulation of logistics. However, the slow movement of new units to the front creates an effect similar to running low on supplies. The expense of building factories and transports also create the effects of logistical problems.
  • Logistics is the management of the flow of goods, information and other resources, including energy and people, between the point of origin and the point of consumption in order to meet the requirements of consumers (frequently, and originally, military organizations).
  • Logistics is a technology available in the Age of Empires: The Rise of Rome expansion. It can be researched at the Government Center during the Bronze Age for a price of 180 Food and 100 Gold. Once researched, all units trained at the Barracks (with the exception of Slingers) take up half of a population slot instead of the usual 1.
  • Your logistics rating determines how many ships you can combine together in a fleet. The size of a ship's hull determines how many logistics points it takes up: * Tiny - 2 points * Small - 3 * Medium - 4 * Large - 6 * Huge - 8 In Dark Avatar, the logistics values are: * Tiny - 2 points * Small - 3 * Medium - 5 * Cargo - 5 * Large - 7 * Huge - 10 Your logistics rating can be increased by researching logistics related technologies: Higher logistics ability also reduces the cost of building starbases by %1 per point (as per the Starbase page).
sameAs
dcterms:subject
dbkwik:ageofempire...iPageUsesTemplate
dbkwik:civilizatio...iPageUsesTemplate
dbkwik:memory-alph...iPageUsesTemplate
dbkwik:mightandmag...iPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
dbkwik:tfumux/prop...iPageUsesTemplate
Gold
  • 100(xsd:integer)
Age
  • 22(xsd:integer)
Name
  • Logistics
dbkwik:godfather5f...iPageUsesTemplate
Food
  • 180(xsd:integer)
Stats
  • Barracks units cost 1/2 population
Building
abstract
  • Logistics was the field that dealt with the movement of transportable objects from one place to another. Logistics was among the concerns that the Xindi Council met to resolve. Sometime prior to February 13, 2154, the Council intended to discuss just such a matter, but was delayed by the Xindi-Aquatics, who did not agree to attend the meeting until six days later. (ENT: "Countdown") In 2375, Seven of Nine found a Borg data node containing, among other things, assimilation logistics. (VOY: "Dark Frontier")
  • Logistics is a technology available in the Age of Empires: The Rise of Rome expansion. It can be researched at the Government Center during the Bronze Age for a price of 180 Food and 100 Gold. Once researched, all units trained at the Barracks (with the exception of Slingers) take up half of a population slot instead of the usual 1. With sufficient resources, a player can train up to 100 Legions without any Villagers in the Iron Age fresh from the Barracks without surpassing the population limit. This technology is exceptionally useful to civilizations with infantry bonuses such as the Choson and the Romans.
  • Every single upgrade enhances army's load by 10%.
  • Expands your cargo by:
  • Logistics is the management of the flow of resources between the point of origin and the point of consumption in order to meet some requirements, for example, of customers or corporations. The resources managed in logistics can include physical items, such as food, materials, equipment, liquids, and staff, as well as abstract items, such as time, information, particles, and energy. The logistics of physical items usually involves the integration of information flow, material handling, production, packaging, inventory, transportation, warehousing, and often security. The complexity of logistics can be modelled, analyzed, visualized, and optimized by dedicated simulation software. The minimization of the use of resources is a common motivation.
  • Logistics is a secondary skill in Heroes II, Heroes III, Heroes V, and Heroes VI. It increases the movement rate of the hero on the adventure map. In Heroes II, III, and V, the skill has the same effect: * Basic Logistics gives +10% movement. * Advanced Logistics gives +20% movement. * Expert Logistics gives +30% movement.
  • Your logistics rating determines how many ships you can combine together in a fleet. The size of a ship's hull determines how many logistics points it takes up: * Tiny - 2 points * Small - 3 * Medium - 4 * Large - 6 * Huge - 8 In Dark Avatar, the logistics values are: * Tiny - 2 points * Small - 3 * Medium - 5 * Cargo - 5 * Large - 7 * Huge - 10 Your logistics rating can be increased by researching logistics related technologies: In Dread Lords having superior logistics (and being able to create larger fleets) is a crucial edge in Fleet Combat. The larger fleet can concentrate their superior firepower on a fewer number of targets, yielding a decisive advantage. With Dark Avatar's changed ship combat mechanics having lots of ships in a fleet usually means a player will just lose lots of ships in a battle. The bigger the firepower of ships, the more that's true. Higher logistics ability also reduces the cost of building starbases by %1 per point (as per the Starbase page).
  • Logistics is a promotion in the Civilization games.
  • Logistics was a division of the Republic Army during the Galactic War with the Sith Empire. Lieutenant Mai was an officer in Logistics before being appointed to serve as General Elin Garza's assistant.
  • Axis and Allies has no explicit simulation of logistics. However, the slow movement of new units to the front creates an effect similar to running low on supplies. The expense of building factories and transports also create the effects of logistical problems.
  • Logistics is the management of the flow of goods, information and other resources, including energy and people, between the point of origin and the point of consumption in order to meet the requirements of consumers (frequently, and originally, military organizations).
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