About: Cold Watchman   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cold Watchmen are located in the Echoing Library. As far as FOE are concerned they are surprisingly weak, and have highly predictable movement patterns. Most travel in straight lines, and upon reaching an intersection will turn to look down each hall before pressing on. Despite being weak, if one should see you it will sound an alarm which activates all of the Cruel Slayers in the room, quickly turning an easy fight into a struggle for survival (as the slayers move very quickly and will attempt to join the battle ASAP)

AttributesValues
rdfs:label
  • Cold Watchman
rdfs:comment
  • Cold Watchmen are located in the Echoing Library. As far as FOE are concerned they are surprisingly weak, and have highly predictable movement patterns. Most travel in straight lines, and upon reaching an intersection will turn to look down each hall before pressing on. Despite being weak, if one should see you it will sound an alarm which activates all of the Cruel Slayers in the room, quickly turning an easy fight into a struggle for survival (as the slayers move very quickly and will attempt to join the battle ASAP)
dcterms:subject
Weak
  • Fire
Skills
  • Target Search, Thorny Ball
Name
  • Cold Watchman
dbkwik:etrian/prop...iPageUsesTemplate
Exp
  • 12239(xsd:integer)
imagewidth
  • 100(xsd:integer)
at
  • 52(xsd:integer)
Items
  • Spiked Iron Ball
Description
  • A mechanical soldier set to eliminate intruders. On finding one, it walks up silently as death.
Resist
  • Physical Attacks, Ice
DF
  • 47(xsd:integer)
HP
  • 3392(xsd:integer)
abstract
  • Cold Watchmen are located in the Echoing Library. As far as FOE are concerned they are surprisingly weak, and have highly predictable movement patterns. Most travel in straight lines, and upon reaching an intersection will turn to look down each hall before pressing on. Despite being weak, if one should see you it will sound an alarm which activates all of the Cruel Slayers in the room, quickly turning an easy fight into a struggle for survival (as the slayers move very quickly and will attempt to join the battle ASAP) Cold Watchmen almost always start with "Target Search" as their first move, and follow up by alternating between a normal attack or "Thorny Ball". "Target Search" lasts for at least 3-4 turns, the opposing Cold Watchman will always reuse this skill as it is about to wear off. Cruel Slayers are affected by "Target Search" and will attack the party member that it is under its effects.
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