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There are 9 types of items in Hyperdimension Neptunia mk2. * Usable Items: Items that can be used in battle by any character or out of battle. Usable items can be used for recovery, status ailment treatment, or even stat increases. These can be created using Item Synthesis, dropped by enemies, obtained as rewards from quests, found in dungeons, or bought from the store. * Key Items: Items that are either required for story progression or have a special use such as a Product Proposal. * Materials/Synthesis Items: Items required for Item Synthesis. They can be found in dungeons from gathering spots or even dropped from certain enemies. * Weapons: Items that can be equipped to a character to primarily increase their offensive base stats. These can be made using Item Developm

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  • Item/mk2
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  • There are 9 types of items in Hyperdimension Neptunia mk2. * Usable Items: Items that can be used in battle by any character or out of battle. Usable items can be used for recovery, status ailment treatment, or even stat increases. These can be created using Item Synthesis, dropped by enemies, obtained as rewards from quests, found in dungeons, or bought from the store. * Key Items: Items that are either required for story progression or have a special use such as a Product Proposal. * Materials/Synthesis Items: Items required for Item Synthesis. They can be found in dungeons from gathering spots or even dropped from certain enemies. * Weapons: Items that can be equipped to a character to primarily increase their offensive base stats. These can be made using Item Developm
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abstract
  • There are 9 types of items in Hyperdimension Neptunia mk2. * Usable Items: Items that can be used in battle by any character or out of battle. Usable items can be used for recovery, status ailment treatment, or even stat increases. These can be created using Item Synthesis, dropped by enemies, obtained as rewards from quests, found in dungeons, or bought from the store. * Key Items: Items that are either required for story progression or have a special use such as a Product Proposal. * Materials/Synthesis Items: Items required for Item Synthesis. They can be found in dungeons from gathering spots or even dropped from certain enemies. * Weapons: Items that can be equipped to a character to primarily increase their offensive base stats. These can be made using Item Development, found in dungeons, or bought from the store. * Armor: Items that can be equipped to a character to primarily increase defensive base stats. These can be made using Item Development, found in dungeons, or bought from the store. * Ornaments: Items that influence a variety of stats such as HP, AP or other stats. These can be made using Item Development, found in dungeons, or bought from the store. * Costumes: Items that change the onscreen costume of a character. These can be made using Item Development, dropped from enemies, obtained as rewards for completing quests, or bought from the store. * Accessories: Items that change the onscreen accessory of a character. These can be made using Item Development, dropped from enemies, obtained as rewards for completing quests, or bought from the store. * Processor Units: Items that are unique to CPUs and CPU Candidates and influence their stats in goddess form. These items consist of a Core Unit, Head Unit, Shoulder Unit, Waist Unit, Back Unit, and Leg Unit. The Core unit of a processor can be visually changed using the Costume Canvas feature exclusive to Nepgear.
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