Image:BackArrowGreen.png Back to Civilization VI The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes. In most cases, the map will be cylindrical with wraparound on an east-west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound with hard borders on all four edges.
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| - Image:BackArrowGreen.png Back to Civilization VI The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes. In most cases, the map will be cylindrical with wraparound on an east-west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound with hard borders on all four edges.
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| - Image:BackArrowGreen.png Back to Civilization VI The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes. In most cases, the map will be cylindrical with wraparound on an east-west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound with hard borders on all four edges.
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