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Xtreme Mode (修羅モード, Shura Mode) is a gameplay mode introduced in Dynasty Warriors 4: Xtreme Legends. The goal is to win as many battles as possible without quitting or dying. The player is given 3 different areas to choose from, each one with its own set of missions and rewards. Selecting an area will send the player to a shop where they can spend gold on items, characters, and troops before heading out for combat. Missions typically come in the form of small-scale battles that last for 15 minutes. Defeating enemies or completing various objectives earns the player rank points which determine the amount of gold acquired when multiplied with the area's conversion rate.

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  • Xtreme Mode
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  • Xtreme Mode (修羅モード, Shura Mode) is a gameplay mode introduced in Dynasty Warriors 4: Xtreme Legends. The goal is to win as many battles as possible without quitting or dying. The player is given 3 different areas to choose from, each one with its own set of missions and rewards. Selecting an area will send the player to a shop where they can spend gold on items, characters, and troops before heading out for combat. Missions typically come in the form of small-scale battles that last for 15 minutes. Defeating enemies or completing various objectives earns the player rank points which determine the amount of gold acquired when multiplied with the area's conversion rate.
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  • Xtreme Mode (修羅モード, Shura Mode) is a gameplay mode introduced in Dynasty Warriors 4: Xtreme Legends. The goal is to win as many battles as possible without quitting or dying. The player is given 3 different areas to choose from, each one with its own set of missions and rewards. Selecting an area will send the player to a shop where they can spend gold on items, characters, and troops before heading out for combat. Missions typically come in the form of small-scale battles that last for 15 minutes. Defeating enemies or completing various objectives earns the player rank points which determine the amount of gold acquired when multiplied with the area's conversion rate. Unlike in other modes, characters retain their injuries after clearing a mission, forcing players to fight defensively and use their resources wisely. Meat buns are no longer dropped by common foes, though they may be stashed in random pots or taken from defeated officers; party members are guaranteed to leave one behind upon their demise. As more battles are won, missions become progressively harder while conversion rates escalate at the same time. Replacing the bodyguard function is a party system which allows the player to recruit 3 characters as sub-officers and 3 troops to fill up their ranks. Stat growth, weapon levels, and items acquired in this mode are saved by exiting the game without dying; they cannot be transferred to other modes and vice versa. Weapons in particular are capped to level 9. Saving options are limited in that players cannot resume their progress in case they lose. Duplicate items, both common and rare, will be exchanged for additional gold. * Common Items - Item Level x 50 Gold * Rare Items - 1,000 Gold * Orbs - Orb Level x 200 Gold
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