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An Entity of Type : dbkwik:resource/KcNVnWOfCI-Oo7mEf-Ol4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Blood and Sand is the fifth episode of Season 4 of The Mentalist.

AttributesValues
rdf:type
rdfs:label
  • Blood and Sand
rdfs:comment
  • Blood and Sand is the fifth episode of Season 4 of The Mentalist.
  • Speak with Lead Archaeologist Abigail to start the quest. She tells you that a strange Scabarite came out of the valley the previous day, and told her the High Priest needs help. They asked for you. She will then ask you to go down to the Head Priest and see what he needs. If you accept, you will start the quest. Enter the dungeon, and get through the traps to arrive at the Head Priest. Speak with him, and he will tell you his Scabarites may have found a way into a section of Ullek, and he asks you to go and see what is down there. None of his Scabarites are willing to enter. He then orders all of the scabarites not to attack you. From now on, the Scabarites in the Dungeon will no longer be aggressive.
sameAs
Season
  • 4(xsd:integer)
Aired
  • 2011-10-20(xsd:date)
dcterms:subject
prereq
gold reward
  • 478(xsd:integer)
QuestGiver
dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
dbkwik:runescapefa...iPageUsesTemplate
Previous
Faction
Reward
Guests
ImageSize
  • 250(xsd:integer)
Region
dbkwik:thementalis...iPageUsesTemplate
Title
  • Blood and Sand
Episode
  • 5(xsd:integer)
NEXT
Writer
Director
  • John Polson
Location
abstract
  • Blood and Sand is the fifth episode of Season 4 of The Mentalist.
  • Speak with Lead Archaeologist Abigail to start the quest. She tells you that a strange Scabarite came out of the valley the previous day, and told her the High Priest needs help. They asked for you. She will then ask you to go down to the Head Priest and see what he needs. If you accept, you will start the quest. Enter the dungeon, and get through the traps to arrive at the Head Priest. Speak with him, and he will tell you his Scabarites may have found a way into a section of Ullek, and he asks you to go and see what is down there. None of his Scabarites are willing to enter. He then orders all of the scabarites not to attack you. From now on, the Scabarites in the Dungeon will no longer be aggressive. Now, go into the large section of the Scabaras Tunnels, and look for a small corridor to the south. At the end of it (It is trapped though, so watch out) is a door. Attempt to open it. You will be attacked by a Scarab Swarm, the usual level 98 ones that poison. Defeat it, and the door will slide open. Go inside, and walk down the passage. After a few seconds, a cutscene will take over. You will find, oddly, lit torches on the walls. You take one and move on. The screen fades out to black, and reads “Two hours later...” and you find yourself walking down the corridor still. You then regain control of your character. Walk a bit further and you will come upon a large gate. Attempt to open it, and you will receive the message “This gate is locked” You know have the option to “Knock-at” gate. Do so. Suddenly the gates will be flung open, and a strange looking creature named Amahk-Lar pokes it’s head out. AL: Hello? (If below 60 Summoning: “Chatter chirp squeak chatter” You need a Summoning level of 60 to understand it) P: Um, hello. AL: You must be [Player’s Name] P: I am, but how did you know my name? AL: Come in [Player’s Name]. We have been waiting for you for so very long. You then enter through the gate. You find yourself in a semi-large cavern, that looks ancient, and is similar in style to the ruins found above the ground. It looks VERY Egyptian. It is about the size of the Lumbridge Castle Courtyard at this time. There are 2 floors.
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is Quests of
is Quest of
is Previous of
is NEXT of
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