About: Forge Objects/Vehicles   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Forge Objects/Vehicles
DefaultCost
  • 0(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 20(xsd:integer)
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
Name
BlackoutCost
  • 0(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
ColdStorageCost
  • 0(xsd:integer)
ColdStorageMax
  • 0(xsd:integer)
BlackoutMax
  • 0(xsd:integer)
  • 4(xsd:integer)
  • ?
Description
  • Though not as fast as Banshees, Hornets are stronger, tougher, and somewhat easier to maneuver.
  • The Covenant's answer to the Warthog, this four-seater allows for a gunner, a driver, and two people riding on the sides.
  • A three-seater with an omnidirectional turret.
  • A fast and maneuverable one-seater with two plasma turrets.
  • A small, fast two-seater with no built-in armament.
  • Wraiths are slightly weaker than Scorpions, but are capable of splattering an opponent by boosting.
  • A fast vehicle with relatively heavy firepower, the Banshee is good for strafing runs. However, it is vulnerable even to small-arms fire.
  • Scorpions are slow, but they can inflict immense damage. One blast from its turret can instantly kill players on foot and light vehicles.
  • A three-seater with an omnidirectional Gauss turret.
  • Though slow and difficult to maneuver, Choppers are still extremely dangerous.
SandboxMax
  • 2(xsd:integer)
  • 4(xsd:integer)
  • ?
CitadelMax
  • 0(xsd:integer)
  • ?
AvalancheMax
  • 2(xsd:integer)
  • 4(xsd:integer)
AvalancheCost
  • 20(xsd:integer)
  • 25(xsd:integer)
ValhallaCost
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 20(xsd:integer)
  • 25(xsd:integer)
GuardianCost
  • 0(xsd:integer)
  • 10(xsd:integer)
OrbitalMax
  • 0(xsd:integer)
  • ?
HighGroundCost
  • 10(xsd:integer)
  • 20(xsd:integer)
  • 40(xsd:integer)
AssemblyCost
  • 0(xsd:integer)
SnowboundCost
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 20(xsd:integer)
  • 40(xsd:integer)
LastResortCost
  • 0(xsd:integer)
  • 10(xsd:integer)
  • 20(xsd:integer)
  • 40(xsd:integer)
ThePitCost
  • 0(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
IsolationCost
  • 15(xsd:integer)
  • 20(xsd:integer)
GhostTownMax
  • 0(xsd:integer)
StandoffCost
  • 15(xsd:integer)
  • 20(xsd:integer)
  • 40(xsd:integer)
ConstructCost
  • 0(xsd:integer)
  • 20(xsd:integer)
LongshoreCost
  • 0(xsd:integer)
  • 20(xsd:integer)
  • 40(xsd:integer)
  • ?
CitadelCost
  • 0(xsd:integer)
  • ?
HereticMax
  • 0(xsd:integer)
  • ?
NarrowsCost
  • 10(xsd:integer)
ThePitMax
  • 0(xsd:integer)
  • ?
ValhallaMax
  • 2(xsd:integer)
  • 4(xsd:integer)
  • ?
DefaultMax
  • 0(xsd:integer)
  • 4(xsd:integer)
  • 8(xsd:integer)
RatsNestMax
  • 2(xsd:integer)
  • 4(xsd:integer)
  • ?
EpitaphMax
  • 0(xsd:integer)
  • 6(xsd:integer)
SandtrapCost
  • 10(xsd:integer)
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