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An Entity of Type : owl:Thing, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Digging in the location pointed to by a map clue will never spawn any monsters.

AttributesValues
rdfs:label
  • Treasure Trails/Guide/Maps
rdfs:comment
  • Digging in the location pointed to by a map clue will never spawn any monsters.
  • Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. (The spade on a toolbelt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the toolbelt by default for newly created accounts). If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings,
  • Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. The spade on a tool belt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the tool belt by default for newly created accounts. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings,
dcterms:subject
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
abstract
  • Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. The spade on a tool belt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the tool belt by default for newly created accounts. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below. Digging in the location pointed to by a map clue will never produce a Saradomin or Zamorak Mage, even at level 3. Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. This is due to the Wilderness and Free Trade Vote.
  • Digging in the location pointed to by a map clue will never spawn any monsters.
  • Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. (The spade on a toolbelt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the toolbelt by default for newly created accounts). If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below. Digging in the location pointed to by a map clue will NEVER produce a Saradomin or Zamorak Mage, even at level 3. Note: Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. This is due to the Wilderness and Free Trade Vote.
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