About: Cinematic Time   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Cinematic time is the term used to refer to time as it is depicted on-screen in an audio-visual work. In other words, it is the time as measured by the audience of said audio-visual work. Cinematic time generally does not equal the time passing in the story. Often, it passes at different speeds as the time in the story or completely leaves out time-frames. That is done for various reasons, such as making movements which should technically be indistinguishable to the naked eye, visible to the viewer. It could also be used to fix narrative pacing, so that very long time periods don't get extremely boring.

AttributesValues
rdfs:label
  • Cinematic Time
rdfs:comment
  • Cinematic time is the term used to refer to time as it is depicted on-screen in an audio-visual work. In other words, it is the time as measured by the audience of said audio-visual work. Cinematic time generally does not equal the time passing in the story. Often, it passes at different speeds as the time in the story or completely leaves out time-frames. That is done for various reasons, such as making movements which should technically be indistinguishable to the naked eye, visible to the viewer. It could also be used to fix narrative pacing, so that very long time periods don't get extremely boring.
dcterms:subject
abstract
  • Cinematic time is the term used to refer to time as it is depicted on-screen in an audio-visual work. In other words, it is the time as measured by the audience of said audio-visual work. Cinematic time generally does not equal the time passing in the story. Often, it passes at different speeds as the time in the story or completely leaves out time-frames. That is done for various reasons, such as making movements which should technically be indistinguishable to the naked eye, visible to the viewer. It could also be used to fix narrative pacing, so that very long time periods don't get extremely boring. Although such cases exist, cinematic time can be used to determine time-frames for calculations, such as this calc, or the Pumpkin speed calc here. However, due to the fact that cinematic time is often quite different from the actual time, the following rules should be adhered to, for uniformity and to prevent misuse of cinematic time-based calcs.
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