About: Rite of the Warrior   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Rite of the Warrior
Level
  • 232(xsd:integer)
dcterms:subject
prereqs
dbkwik:sigmastorm2...iPageUsesTemplate
Text
  • The Cave is a welcome relief from the relentless sun outside. You see the walls have been carved from the rock itself. You feel the strength of the Cave and see an brief glimpse of the Stalkers desire to live. You are snapped out of your admiration by a whining voice. You look and see a Man sitting at a desk waving at you.
  • The Chamber is much bigger than you first imagined it would be. You see instruments of torture along all the walls, the odd table and well used rack. You know that there is a Jailer in charge of the Dungeons. The Gutter said that the Chamber was the best place to look for your lost Dahon Tribesman. In your brief search of the Chamber you do not find the Jailer, but you do find a Screamer scribbling on a long piece of paper.
  • The Task Master stands in front of you pointedly ignoring your presence. You know he is forcing you to address him again – simply because he can.
  • You are confronted by an officious Mutant standing in a sheltered area of the Proving Grounds. He walks up to you. The manner of the Mutant irritates you and you have to stop anger from rising up. The Task Master gives you a sly look, his voice grates along with his oily smirk. 'Well, we have a new Warrior in our midst. You have the Phantom Mark?
  • You discover a silver Keycard reader, who would have the Key?
  • The Screamer cowers behind his long sheet of paper, 'I cannot tell you who is detained here. You must defeat to the Tar Thal Jailer (Elite) first, to get permission to read the Prisoner Listings.'
  • You move through the Dungeons. But you do not see any cells. Then the realization finally dawns. The entire area is the Dungeon. You would assume that the other prisoners would see the death of others and think twice about defying the authorities. A clever form of torture. It also would facilitate the acquisition of a new meal you. Then in the dark a truly massive Gorgath Axeman towers before you.
  • There is a dark emptiness to Solitary. You feel an ache of hopelessness flower deep in your gut. Your breath becoming labored, it now comes in quick gasps. You realize that you are gripping your weapon. Your knuckles are white and the back of your hand has sharp spasms of pain shooting across it. With an effort you draw it, only then see the Screamer gloating in the gloom. As your eyes lock it slinks away. You vision clears, a high reedy giggle makes you turn. A man in tatters is chained to the wall.
  • The Fight Master stands in the small hut. He glares at you, then unslings his weapon. 'So, what is it?'
  • You return to the Cave. The weapons merchant is still sitting by his stall dealing with his customers. You look behind him. There are only 2 rough cases behind him. You wonder where all the other are coming from.
  • The Fight Master straightens as you approach. His hand moves to his weapon, 'Ah, you again. Have you built the Phantom Caster?'
  • You return to find Gank stood there in silent defiance. The memory of the Laughing Prisoner laughing at the top of his voice lingers. When you escaped Solitary you banged the heavy door twice. Then a cry of victory echoed through the halls. Along with an angered mummer from the odious Screamers. You smile as you remember his defiant yells, 'Have you been to Taulin? The girls there would dance rings around hobbling fools like yooooou! Ha ha ha haa' Then Gank draws his heavy axe, snapping you back to the present. 'Who you? I not seen you before!'
  • At the bleep the Weapons Merchant cries out in surprise but you charge through the open doorway before he can get up from his seat. You're in the room and see a Guard.
  • The Cannon Keeper looks over the Proving Grounds from his tower. He turns and looks at you, his eyes widen when they see what you are holding. 'Ummm, is that a Plasma Caster?'
  • You hear a gentle cough. Turning, you see that there is a Mutant in fine clothes standing in the corner.
  • The Cozy is a strange place. The small chamber has been appointed with fine woolen mats while elaborate tapestries hang on the walls. You get the distinct impression that this is a Kings idea of a quaint cave. Your eyes fall on a familiar face. He is gazing up at you with a surprised but genuinely pleased grin on his face. The Old Gutter bows to you, 'I am astonished to see that you are alive, and that you have come with yet another feast for me. I am growing very fond of you Unit. You have made my days much more interesting of late.' You can't really help yourself, you smirk down at him. You do not know his reasons for helping you, but you are grateful he is. 'Now, I'm starved!'
  • The odd Mutant stands in absolute silence. As you draw closer he murmers, 'Have you managed to prepare the Warrior Meal?'
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