About: Roar   Sponge Permalink

An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

(TBA)

AttributesValues
rdf:type
rdfs:label
  • Roar
  • Roar
  • Roar
rdfs:comment
  • (TBA)
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • Causes fear effect to target. * Skill Cost: 2JP * Cast Time: 1s * Cool Time: 3 min
  • Roar is an enemy ability deals massive physical damage and inflicts Daze on the whole party. It can be used by Adamantoise, Adamantortoise, and Long Gui.
  • When roaring you can recharge your wolf hp, the wolf hp can be found below regular hp.Wolf hp is only availabe when in wolf mode. Also if your an ice wolf, you can also use it to recharge your ice grenade attack
  • Roar is the 15th episode of the Nationals OVA and the 2nd of the Shitenhōji arc. It originally aired on June 22, 2007. The opening song is "Kakaeta Kiseki" by Aozu and the ending is "Sankyuu!!" by Cap to Bin.
  • Roar is the sixth episode of the thirteenth season and the 275th overall episode of Grey's Anatomy.
  • __NOEDITSECTION__[[English name (linked)::| ]] Main card page: "[[Main card page::]]" [[English name::]]咆哮 * Japanese: * Kana: [[Japanese kana name::| ]] * Translated: [[Translated name::| ]][[Japanese name::| ]] [[File:|link=File:|px]] Yu-Gi-Oh! (Toei anime) cards (list · gallery) * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]]
  • Unleash a terrifying howl to intimidate your target, stunning it.Vulnerable to InterruptPower Interactions : Inflicts Terror to make enemies vulnerable to Terrified power interactions.Healer Role : Heals you and your group members over time.Damage Role : Increases all damage by 35% until the hit counter resets.
  • Roar is a creature ability in Dragon Age: Origins.
  • Roar is a dragon belonging to Calthoss
  • Roar ist ein Schlag-Arte.
  • Roar is a monster and the major antagonist of the episode "Frankengloom". The Glooms created him from a kit in order to scare away Queen Delightful from her castle, but that soon backfired as the Queen became his friend and steered him towards a music career.
  • Roar - Kruuk Roar war ein Anführer der Kruuks am Anfang des Dunklen Zeitalters nach Allumeddon, ein Gefährte von Mythor und Ilfa. Sein Kral war im Hinterwald des Aegyrlands. . * Mythor-Fundort: My144 . .
  • Roar (咆哮 Hōkō) is a skill from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. In Path of Radiance, this skill can only be activated once per battle, and uses up the unit's turn without causing any damage. On the other hand, this skill is the class skill of Level 30 Tigers and Lions in Radiant Dawn, where it triples the Strength of its user upon activation.
  • __NOWYSIWYG__ Roar Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Roar in a Normal-type move introduced in Generation I.
  • Roar is a tigon boss in the Opera House of Karazhan, accompanied by Dorothee, Strawman, Tinhead, Dorothee's pet Tito, and followed by The Crone. File:Icon-shortcut.pngSee also: Wizard of Oz for opera event details including tactics and loot table
  • Common dragons from these families can come with Roar: * Stalwart Dragon Family * Windrider Dragon Family * Swiftfoot Dragon Family * Mythical Dragon Family * Assault Dragon Family * Phantom Dragon Family * Eastern Dragon Family * Ancient Dragon Family
  • Roar is a special ability available in Midnight Club 3: DUB Edition and Midnight Club: Los Angeles.
  • Unleashing his Presence, Kei can do a multitude of things, that have real effects on the opponent. One of these, is releasing massive soundwaves, coupled by electricity to do damage to the body.
  • I awoke to find myself in a strange and mysterious land. Where was I? This place was certainly not Earth, I gathered from the first glance at this harsh landscape. Although it was nighttime, I could see no stars in the sky. Nothing but pitch darkness greeted my eyes, with one exception. A large, yellow sun hung high above and in front of me. Judging by its luminosity, it should have been about the same age as our Sun; I could not guess upon its size because there was nothing to judge against it in the sky. I could not measure its distance away from this planet, either. Nothing, except—
  • Level: Great Wyrm 6 Spell Resistance: yes Inhaling a vast amount of energy from the area, even sapping the lifeforce from the universe around you, you condense it into a massive blast of energy that you release as a powerful stream of death. This technique adds, Fiery, Frigid, Raging, Astral, or Diabolic to it's name depending on your discipline. It also adds a secondary effect. As a standard action, Creatures in a 60 foot cone must make a reflex saving throw or take normal damage along with 1d6 damage per level (Max 20d6). The additional damage is Either Fire, Normal, Frost, Force, or Disintegration damage depending on your discipline. A successful reflex saving throw DC: 16+ Strength modifier halves the damage. Creatures that fail their saving throw take full damage and take 2d6+Strength
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|RoarNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
sameAs
Generation
  • I
appeal
  • 2(xsd:integer)
  • 3(xsd:integer)
Level
  • 72(xsd:integer)
dcterms:subject
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