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The AC_* constants are used in NWScript to indicate the type of armor class (AC) affected by certain effects. The special constant AC_VS_DAMAGE_TYPE_ALL is not an AC_* constant; rather, that constant can be used where DAMAGE_TYPE_* constants are expected.

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  • AC *
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  • The AC_* constants are used in NWScript to indicate the type of armor class (AC) affected by certain effects. The special constant AC_VS_DAMAGE_TYPE_ALL is not an AC_* constant; rather, that constant can be used where DAMAGE_TYPE_* constants are expected.
  • Scripts relating to Armor Class. int AC_DODGE_BONUS = 0; int AC_NATURAL_BONUS = 1; int AC_ARMOUR_ENCHANTMENT_BONUS = 2; int AC_SHIELD_ENCHANTMENT_BONUS = 3; int AC_DEFLECTION_BONUS = 4; int AC_VS_DAMAGE_TYPE_ALL = 4103;
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dbkwik:nwn2/proper...iPageUsesTemplate
abstract
  • The AC_* constants are used in NWScript to indicate the type of armor class (AC) affected by certain effects. The special constant AC_VS_DAMAGE_TYPE_ALL is not an AC_* constant; rather, that constant can be used where DAMAGE_TYPE_* constants are expected.
  • Scripts relating to Armor Class. int AC_DODGE_BONUS = 0; int AC_NATURAL_BONUS = 1; int AC_ARMOUR_ENCHANTMENT_BONUS = 2; int AC_SHIELD_ENCHANTMENT_BONUS = 3; int AC_DEFLECTION_BONUS = 4; int AC_VS_DAMAGE_TYPE_ALL = 4103;
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