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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Choose your nation... * United Kingdom * Russia * USA

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  • Nations
  • Nations
  • Nations
  • Nations
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  • Choose your nation... * United Kingdom * Russia * USA
  • When a new player creates an account, he or she receives a set of starting Sailors. They are supplemented with fifty thousand credits and thirty two thousand points to spend on purchasing a neutral ship and more crew. Players may also buy or sell naval guns, torpedo launchers, and other equipment using credits, or trade with other players for ships and crewmen. Beginners are advised to battle in the "Beginner" area to level their Sailors up. Once a Sailor has reached level 12, he may be assigned to one of four nations:
  • - Espagne
  • In political geography and international politics a nation, alternativelly called a country is a geographical territory, with its own government, administration and laws, police, military, tax rules, and population, who are one another's countrymen. The Vexillian entities normally called countries or nations are the following (in alphabetical order). Some of these may be Dormant nations. TECH:A list of nations with more information can be found here. Please add new/altered countries to that page as well!
  • There are several known Nations in Guild Wars 2.
  • Nations Is An Unreleased Song On The Unknown Album "Live". It Is Actually One Of Serj's Poems.
  • このページでは基本的に民族ルールセットのファイルについて説明します。開発者,FreeCivのための新たな民族を製作しようとする人達向けの内容です。
  • The various nations in the Nation Song Contest are created and maintained by forum users and are then used for individual participations. This article is a list of all existing nations divided into different regions of Norigin continent. * World * Microstate Nations * Nation Founders * NSC Flags
  • Below are images of the starting setup of national ports. Map west.png Map south.png Map north.png Map east.png Map center.png The difficulty rating indicates the starting setup of national ports. The more difficult nations have a smaller amount of ports to start with, thus being more harder to spread and provide resources for the nation and vice versa. Difficulty rating should not be addressed as a permanent value, as it changes server to server depending on the port distribution across nations.
  • Les nations sont des collectivités d'Utopia regroupant des communautés de culture semblable. Leur principal critère de définition est linguistique (partage d'une langue commune ou de dialectes intercompréhensibles). À l'heure actuelle, 122 nations ont été créées, dont 47 communautés nationales (c'est-à-dire des nations se situant au niveau de la communauté).
  • Nations, or powers, are the heart and soul of Axis and Allies. They make up the "Axis" and "Allies" of Axis and Allies, and which nations make these up varies from game to game.
  • Il existe de nombreuses nations dans tout Vana'diel. En tant que joueur, vous pouvez vous affilier à l'une de ces nations: 1. * Le royaume de San d'Oria 2. * La république de bastok 3. * La fédération de Windurst En plus de ces trois nations, il existe deux autres nation/états-nations qui peuvent être visitée dans Vana'diel: 1. * Le grand duché de Jeuno 2. * L'empire d'Aht Urhgan Les trois nations principales peuvent aussi être visitées dans le passé en installant l'extension Les Guerriers de la Déesse.
  • There are many nations in the Army Men series... * Green Nation - A Democratic nation under the rule of the Green President. All of the series' heroes are Green. They are probably based on the United States of America. * Tan Republic - A Republic turned oligarchy ruled by General Plastro. They are the 'bad guys' of the series. They almost made peace with the Greens in Army Men: Sarge's War, but most were wiped out by Malice and his hidden bomb. They were probably based on Nazi Germany or similar oligarchic (dictator-ruled) nations. * Blue Nation - A rather mysterious nation focused on espionage. Rarely found on the front lines, they run messages and gather information for the highest bidder. They seem to be based on the French. * Grey Nation - A Guerilla nation. They, like th
  • Nations are the playable factions that a player can choose from in Rise of Nations. All playable nations are based on historical nations and civilizations of the past or present, and each has its own set of unique bonuses and advantages that help them in a certain way, also based on historical precedent—for instance, Mongols having cheaper and faster cavalry, Russian territory generating the greatest attrition, or Lakota not needing Farms to obtain Food.
  • This page describes (though not fully) the contents of a nation ruleset. It is intended as developer reference, and for people wanting to create/compile alternative nation files for Freeciv. Nations.ruleset has some global definitions and section for each nation. Default ruleset is split to several files which use include-directive to combine themselves to single ruleset. Freeciv up to 2.4 had files in two levels. There's main nations.ruleset, and, included from it, ruleset for each nation. Starting from freeciv 2.5 there's three levels: nations.ruleset has just global definitions and it includes nationlist.ruleset, which has just list of include directives for individual nations. In ruleset of your own, you may want to replace main nations.ruleset only, including default nationlist.rulese
  • This list of countries, arranged alphabetically, gives an overview of countries of the world. It includes territories that are independent states (both those that are internationally recognized and generally unrecognized), inhabited dependent territories, and areas of special sovereignty. The list covers all areas under the jurisdiction of the listed countries, namely territory, territorial waters (including internal waters and contiguous zones), exclusive economic zone, continental shelf, and airspace.
  • Nations Kingdom of Parkania - The Kingdom of Parkania was created out of the four duchies of Lake Parkania district out of the Defeci Empire in 2006 AD. The first King of Parkania was King Richard I, formerly Lord Richard Bywater, Duke of Parkania. The other three dukes were Lord William Herman, Duke of Apollonia; Lord David Christians, Duke of Itaska; Lord Frederick-William Holtz, Duke of Warwick; and Lord David Meyers, Duke of Allouez. The War of Independence lasted from 2005 to 2006, which ended with the Battle of Carlton Point. The Parkanian Navy were all privateers that were handed back, after the Defeci left Lake Parkania via Joseph River. The capital is Parkania City.
  • Each nation has a monarch and his subjects, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random towns. In various taverns you can ask a traveller for information on their locations, at the cost of 30 thalers. Claimants will never be found in a town belonging to the faction for which they are the claimant, however it is strange that a claimant such as Janusz Radziwill (Polish Commonwealth) can be found in a Polish Tavern. Two minor "factions" should be mentioned here as well: Bandits and Mercenaries.
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  • Countries by geographic locale
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  • Een Bombardier Flexity Outlook Cityrunner tram op lijn 15
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  • Choose your nation... * United Kingdom * Russia * USA
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