Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used in alternative to skeletal animation. Morph target animation is stored as a series of vertex positions. In each keyframe of the animation, the vertices are moved to a different position. Depending on the renderer, the vertices will move along paths to fill in the blank time between the keyframes or the renderer will simply switch between the different positions, creating a somewhat jerky look. The former is used more commonly.
Graph IRI | Count |
---|---|
http://dbkwik.webdatacommons.org | 9 |