Wyrm's Crossing is the only way to enter Baldur's Gate by land. When the player comes here before Chapter 5, the drawbridge is raised, with a Flaming Fist soldier explaining that the disturbances down south has the dukes of Baldur's Gate worried. Quayle will not be there either. In Chapter 5, the guard instead inquires of the party if they are the ones everyone is talking about, and requests they investigate the Seven Suns trading company in Baldur's Gate Southwest. Choose the "Nymph's" dialog option and he refers the party to his commander, Scar. Rest here may be undisturbed.
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