PropertyValue
rdf:type
rdfs:label
  • Temple Guard
rdfs:comment
  • The Temple Guard was formerly lead by Lord Khobay but he betrayed them and, along with some Traitorous Temple Guards, helped the Shadow Army overtake the temple and imprison the Eternal Forgemaster. After completing the quest Defend the Temple of War the Temple Guard are set free and they will resume defending the Temple of War. They can provide some help in clearing out the area south of the temple by luring enemies back to them.
  • They were portrayed by Mellan Mitchell and Bhasker Patel.
  • During the "Eternal Flame" short story, the commander was Chappelle, Novigrad's Deputy for Security Affairs, known for several abuses of power. They are also charged to ensure safety of Great Temple of the Eternal Fire.
  • Temple Guards can be found guarding the stairs and entry to the Temple of Five Dawns[[:File:|[, ]]] on the Wandering Isle.
  • The Temple Guard was founded immediately after the Lemhites first settled in Rexburg. They were originally a dozen hand picked warriors Kite trusted to ensure the security of the Temple.
  • The Temple Guards, humanoid automatons guarding the Karma Temple and enforcing its law of peaceful coexistence in Temple grounds, are first found upon Serph's first visit to Sahasrara. They at first appear as simply devoted humans, but a later scene with Sera will reveal they are machines, as she can control them to a limited degree, ordering them to halt the Embryon's advance upon the Karma Temple (without killing them). They fail to understand the second part of the order, though, as they will not hesitate to use lethal force. A slain Temple Guard is found outside Huang Long's hideout.
  • Severely improved versions of the Priest Ghost, the Temple Guards have much higher stats and even gained a Lv. 1 Stored Attack, Verse of Curse, which make them more dangerous in comparison. However, and unlike what the description states, they don't have the Healing skill, which makes them much less of an annoyance to deal with than other Priest-type monsters.
  • Temple Guards were common soldiers of the Temple Security Force, the defenders of the Jedi Temple on Coruscant. They wielded standard blaster rifles and thermal detonators. Trained by Jedi Knights, Temple Guards were considered an adequate force. They served the Jedi Order until Operation Knightfall, after which surviving members joined the Alliance to Restore the Republic. Later after the Galactic Civil War, Luke Skywalker restored the position for the New Jedi Order.
  • The Temple Guard are a revered and uncommon spawning of Saurus. They were created to protect the Slann Mage-Priests and the temple-cities in which the Lizardmen dwell. To their tasks, they dedicate every fibre of their beings, displaying a single-minded determination that will result in either the safeguarding of their charges or their own deaths. As befits their honoured status, Temple Guard are armed with heavy ornamental halberds and adorned with sacred glyphs. In addition to armour plates of the strongest bronze, the Temple Guard bear distinctive helms fashioned from the horned and crested skulls of Lustria’s predatory beasts.[1a]
Level
  • 10
  • 50
  • -
Era
  • *Old Republic era *Rise of the Empire era *New Republic era
dcterms:subject
Weak
  • -
  • Elec, Force
Hitpoints
  • 290
  • 800
Accessories
  • Rifle, Sword, Pistol
Stamina
  • 7
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Creature
  • Humanoid
Appearances
Theme
Faction
  • Neutral
Weapon
  • *Standard blaster rifle *Thermal detonators
Affiliation
  • *Galactic Republic **Jedi Order *New Republic **New Jedi Order
Name
  • Temple Guard
Type
ManaPoints
  • 440
  • 32767
Species
Title
  • Thugee Soldier
Skill
  • 8
  • Impale Revert Marevert
Class
  • Infantry
Resist
  • -
  • Fire, Ice
Years
  • 2009
ID
  • 57414
Gender
  • Female
Health
  • 396
Race
  • Pandaren
  • -
Variations
Location
Void
  • Physical, Gun, Expel, Death, Ailments, Hunt
Absorb
  • -
Reflect
  • -
abstract
  • The Temple Guard was formerly lead by Lord Khobay but he betrayed them and, along with some Traitorous Temple Guards, helped the Shadow Army overtake the temple and imprison the Eternal Forgemaster. After completing the quest Defend the Temple of War the Temple Guard are set free and they will resume defending the Temple of War. They can provide some help in clearing out the area south of the temple by luring enemies back to them.
  • They were portrayed by Mellan Mitchell and Bhasker Patel.
  • Temple Guards were common soldiers of the Temple Security Force, the defenders of the Jedi Temple on Coruscant. They wielded standard blaster rifles and thermal detonators. Trained by Jedi Knights, Temple Guards were considered an adequate force. They served the Jedi Order until Operation Knightfall, after which surviving members joined the Alliance to Restore the Republic. Later after the Galactic Civil War, Luke Skywalker restored the position for the New Jedi Order. They were mostly recruited from Republic Army personnel, Coruscant residents and Jedi initiates that failed their trails. Many were seen accompanying Jedi on trips throughout the galaxy. Guards were known for their loyalty to the Jedi Order, often loyal to the Order first and the Galactic Republic second. The ones with most Force sensitivity were selected to become Temple Ciphers.
  • During the "Eternal Flame" short story, the commander was Chappelle, Novigrad's Deputy for Security Affairs, known for several abuses of power. They are also charged to ensure safety of Great Temple of the Eternal Fire.
  • Temple Guards can be found guarding the stairs and entry to the Temple of Five Dawns[[:File:|[, ]]] on the Wandering Isle.
  • The Temple Guard was founded immediately after the Lemhites first settled in Rexburg. They were originally a dozen hand picked warriors Kite trusted to ensure the security of the Temple.
  • The Temple Guards, humanoid automatons guarding the Karma Temple and enforcing its law of peaceful coexistence in Temple grounds, are first found upon Serph's first visit to Sahasrara. They at first appear as simply devoted humans, but a later scene with Sera will reveal they are machines, as she can control them to a limited degree, ordering them to halt the Embryon's advance upon the Karma Temple (without killing them). They fail to understand the second part of the order, though, as they will not hesitate to use lethal force. A slain Temple Guard is found outside Huang Long's hideout.
  • The Temple Guard are a revered and uncommon spawning of Saurus. They were created to protect the Slann Mage-Priests and the temple-cities in which the Lizardmen dwell. To their tasks, they dedicate every fibre of their beings, displaying a single-minded determination that will result in either the safeguarding of their charges or their own deaths. As befits their honoured status, Temple Guard are armed with heavy ornamental halberds and adorned with sacred glyphs. In addition to armour plates of the strongest bronze, the Temple Guard bear distinctive helms fashioned from the horned and crested skulls of Lustria’s predatory beasts.[1a] Some Temple Guard are as old as the temple-cities and Slann that they protect. However, should one fall in battle, his helm is salvaged by Skink attendants to be placed within the inner sanctum of a pyramid-temple. There it remains, a relic, until a new generation of Temple Guard is spawned to claim the helms of the fallen. It is believed that when a Saurus inherits one of these sacred heirlooms, he becomes imbued with a portion of its predecessor’s strength and martial skill. In this way, the Temple Guard continue to safeguard their charges for eternity — clearly the role for which they were designed.[1a] As protectors, Temple Guard are matchless. They stand sentry, silent and motionless, not even blinking their eyes. It has been known for Temple Guard to maintain such a sleepless vigil for centuries, thick layers of dust settling upon their reptilian forms — yet the ever-watchful guardians are not immobile statues, and can erupt into sudden violence should they perceive any threat to their charges. Even Skink Priests and other attendants to the Slann approach with skittish caution, least they by some unintended move invite the Temple Guards’ heavy-handed response.[1a] Wherever a Slann Mage-Priest goes, his Temple Guard will follow him. If the Slann wishes to ascend a towering pyramid or retire to the solitude of a Star Chamber, his guardians will dutifully follow. The most powerful of their number, the Revered Guardian, takes the foremost position. No matter to the Temple Guard if the Winds of Magic blow so strongly that prismatic arcs of energy flash through the air, or if the warming rays of a solar engine bask the area in its intense heat - they are beyond distraction. If their temple-city is threatened or a sacred object they were tasked with guarding is stolen, the Temple Guard will attack their foes relentlessly, pursuing until the threat is over or the object returned before returning to their silent vigil. Should a Slann Mage-Priest go to war, his Temple Guard go with him, often forming up around their master — shielding him with their own tough, scaled bodies and interlocking shields. Heedless of their own casualties, the Temple Guard execute their sacred duty until the enemy is annihilated or they themselves are slain.[1a]
  • Severely improved versions of the Priest Ghost, the Temple Guards have much higher stats and even gained a Lv. 1 Stored Attack, Verse of Curse, which make them more dangerous in comparison. However, and unlike what the description states, they don't have the Healing skill, which makes them much less of an annoyance to deal with than other Priest-type monsters.
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