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  • Obstructive Code of Conduct
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  • This trope involves any code of conduct that artificially constrains the choices available to the protagonist. Often (as with Star Trek's Prime Directive), it restricts or prevents his use of phlebotinum that would wrap up the plot in two seconds otherwise. Conveniently forgotten (or hand waved) when the plot requires it, but some shows do try to use this as a point of plot drama as the protagonists try to find a way to twist the rules to fit the situation. Examples of Obstructive Code of Conduct include:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • This trope involves any code of conduct that artificially constrains the choices available to the protagonist. Often (as with Star Trek's Prime Directive), it restricts or prevents his use of phlebotinum that would wrap up the plot in two seconds otherwise. Conveniently forgotten (or hand waved) when the plot requires it, but some shows do try to use this as a point of plot drama as the protagonists try to find a way to twist the rules to fit the situation. See also Restraining Bolt, Screw the Rules, I'm Doing What's Right. Can result in Reed Richards Is Useless. If the party with the Obstructive Code of Conduct is substantially more powerful than the others involved, it can result in Awakening the Sleeping Giant. See Alien Non-Interference Clause for a common version of this. Examples of Obstructive Code of Conduct include: