desc | - Colloquially, Ice or Cold Rounds. Changes 30% of the total damage to cold damage, changes the knockback secondary effect into a slow secondary effect, and changes Suppresive Fire from a stun into a hold. Ice Rounds are used if the Cryo Ammunition toggle is in effect.
- Colloquially, Standard or Lethal Rounds. Consists of 100% lethal damage, a knockback secondary effect, and [[#Suppresive Fire
- Colloquially, Fire Rounds. Changes 30% of the total damage to fire damage, changes the knockback secondary effect into additional DoT fire damage, and changes Suppressive Fire from a stun into a hold. Fire Rounds are used if the Incendiary Ammunition toggle is in effect.
- Colloquially, Chem or Toxic Rounds. Changes 30% of the total damage to toxic damage, changes the knockback secondary effect into a damage debuff, and changes Suppressive Fire from a stun into a hold. Toxic Rounds are used if the Chemical Ammunition toggle is in effect.
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Effect | - 70
- 100
- Change Secondary Damage/Effects
- Close, High DMG, Foe Knockback/Special
- Narrow Ranged , High DMG, Foes -Res/Special
- PBAoE, Superior DMG, Foe Knockback/Special
- Ranged , Moderate DMG, Knockback/Special
- Ranged, Minor DMG
- Ranged, Minor DMG, Foe Disorient/Special
- Ranged, Moderate DMG, Foe Knockback/Special
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