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  • Crenshinibon
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  • Crenshinibon, also called "The Crystal Shard", was a unique, magical artifact.
  • Crenshinibon is an evil artifact in the Forgotten Realms setting, featured primarily in the novels The Crystal Shard, Passage to Dawn, The Silent Blade, and Servant of the Shard by R.A. Salvatore, though it also appeared as a major plot device in the computer game Icewind Dale. It is a vile relic of immense power, a crystal shard that draws its magical energy from the light of the sun. Crenshinibon is a sentient artifact, and it possesses a never-ending hunger for power and glory at whatever cost; therefore, Crenshinibon is not a reasoning being. It always desires a powerful wielder, usually a corruptible magic-user of some sort, and greatly enhances that wielder’s powers. The Crystal Shard also insidiously manipulates its wielder and would readily abandon him or her for someone more capab
  • Crenshinibon, or Cryshal Tirith, is an artifact of evil thousands of years old. Almost like a parasite, it grabs hold and takes control of its possesor. In the book The Crystal Shard, Drizzt Do'Urden and company engage in combat against the minions of Cryshal Tirith, ending in the destruction of the tower and the death of it's possessee, Akar Kessel. A
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Name
  • Crenshinibon
Type
  • Artifact
communication
  • Telepathy
abstract
  • Crenshinibon, also called "The Crystal Shard", was a unique, magical artifact.
  • Crenshinibon is an evil artifact in the Forgotten Realms setting, featured primarily in the novels The Crystal Shard, Passage to Dawn, The Silent Blade, and Servant of the Shard by R.A. Salvatore, though it also appeared as a major plot device in the computer game Icewind Dale. It is a vile relic of immense power, a crystal shard that draws its magical energy from the light of the sun. Crenshinibon is a sentient artifact, and it possesses a never-ending hunger for power and glory at whatever cost; therefore, Crenshinibon is not a reasoning being. It always desires a powerful wielder, usually a corruptible magic-user of some sort, and greatly enhances that wielder’s powers. The Crystal Shard also insidiously manipulates its wielder and would readily abandon him or her for someone more capable of furthering its goals of ultimate conquest. The relic can lure in thousands of evil-intentioned beings with its magical call, creating a grand army for its wielder and so-called master. Perhaps Crenshinibon’s most magnificent ability is its power to create an enormous crystalline tower, known as Cryshal-Tirith (Elvish, literally meaning crystal tower). In order to create the tower, Crenshinibon first creates an exact duplicate of itself, a square-sided crystal that sometimes glows a green light. The wielder then places the copy of the shard on the ground and recites the words ibssum dal abdur. The duplicate crystal expands, growing into the crystalline tower, still an exact image of Crenshinibon, only now of mammoth proportions. The tower itself absorbs the sun’s light, giving it more strength during the daytime. The tower is impervious; it absorbs all attacks against its mirrored walls and reflects them back on their source. The only vulnerable part of the tower is its heart, the pulsating crystal of strength that was used to construct the tower, and that becomes hidden away within Cryshal-Tirith. The tower’s very door is invisible and undetectable to any beings inherent to the present plane the tower rests upon. The nature of the artifact is to attain power. This desire transcends the normally established boundaries of what is right and what is wrong.
  • Crenshinibon, or Cryshal Tirith, is an artifact of evil thousands of years old. Almost like a parasite, it grabs hold and takes control of its possesor. In the book The Crystal Shard, Drizzt Do'Urden and company engage in combat against the minions of Cryshal Tirith, ending in the destruction of the tower and the death of it's possessee, Akar Kessel. A Image:126609-20203-cryshal-tirith large.jpgcrystalline tower created in the image of, and by the Crystal Shard, Crenshinibon. It exists wherever the Shard is, can replicate itself, but it grows less powerful with each copy. It's power comes from the sun, which the tower can intensify it into a beam of pure energy that can cause a small town to light like kindle. The only way in which to destroy the towers(not the shard itself)is to climb to the peak of the tower where the original shard resides, and cover it with a bag to block it out. Once that is the done, the tower will begin to tremor or shake, which will cause it to collapse into a large pile of rubble.