PropertyValue
rdfs:label
  • Prone
rdfs:comment
  • The character is on the ground. An attacker who is prone has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
  • In Battlefield 1942 prone minimizes one's profile, and decreases movement speed. However, prone also changes the in-game ballistics so that headshots more accurate when engaging enemies at the front.
  • While prone, Characters may crawl, but this is very slow (about 1 meter every 3 seconds) and will reduce your accuracy.
  • Prone is a condition. * You grant combat advantage to enemies making melee attacks against you. * You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. * You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.) * You take a −2 penalty to attack rolls. You can drop prone as a minor action. The stand up action removes the prone condition.
  • Prone has the following effects: * Target is down on the ground and cannot move, attack, cast a spell or do any other action for 6 seconds. * Melee attackers get a +4 bonus to hit them * Ranged attackers get a -4 penalty to hit them
  • Prone creatures are those that are lying on the ground. They are incapacitated and considered flat-footed, losing their dexterity bonus to armor class. Creatures attacking a prone individual in melee combat get a +4 bonus to their attack roll, while those attacking with a ranged weapon get a -4 penalty to their attack roll. A creature who becomes prone while sleeping, dazed, or stunned will be able to attack, even though each of these conditions individually prohibit attacking.
  • Prone have huge dimorphism between males and females; females are bodily humanoid but have four tentacles hanging from their heads and gash mouths, whereas males are almost twice their size and have only two tentacles hanging from their jaws. Males have circular mouths and small equine ears. All prone have six eyes - two major and four smaller on their foreheads - and are physically imposing.
dcterms:subject
dbkwik:battlefield/property/wikiPageUsesTemplate
dbkwik:xenoblade/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
abstract
  • The character is on the ground. An attacker who is prone has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
  • In Battlefield 1942 prone minimizes one's profile, and decreases movement speed. However, prone also changes the in-game ballistics so that headshots more accurate when engaging enemies at the front.
  • While prone, Characters may crawl, but this is very slow (about 1 meter every 3 seconds) and will reduce your accuracy.
  • Prone is a condition. * You grant combat advantage to enemies making melee attacks against you. * You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. * You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.) * You take a −2 penalty to attack rolls. You can drop prone as a minor action. The stand up action removes the prone condition.
  • Prone has the following effects: * Target is down on the ground and cannot move, attack, cast a spell or do any other action for 6 seconds. * Melee attackers get a +4 bonus to hit them * Ranged attackers get a -4 penalty to hit them
  • Prone creatures are those that are lying on the ground. They are incapacitated and considered flat-footed, losing their dexterity bonus to armor class. Creatures attacking a prone individual in melee combat get a +4 bonus to their attack roll, while those attacking with a ranged weapon get a -4 penalty to their attack roll. A creature who becomes prone while sleeping, dazed, or stunned will be able to attack, even though each of these conditions individually prohibit attacking. The more common sources of the prone condition include the knockdown feat and spells (such as grease and Balagarn's iron horn).
  • Prone have huge dimorphism between males and females; females are bodily humanoid but have four tentacles hanging from their heads and gash mouths, whereas males are almost twice their size and have only two tentacles hanging from their jaws. Males have circular mouths and small equine ears. All prone have six eyes - two major and four smaller on their foreheads - and are physically imposing. The main difference between Cavern Clan Prone and Tree Clan Prone is the color of their skin, likely a product of their different dwelling grounds on Tormein. Tree Clan males, in particular, can reach eight or nine feet tall.