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  • Wheeze
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  • Statistically, Wheeze has 740 HP, 68 PP, 234 Attack, 70 Defense, 197 Agility, and 23 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125. Wheeze can use the following battle commands: You should have the Djinn necessary to summon all four four-Djinn summons in one turn, so Wheeze should be bagged in one blow.
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  • Statistically, Wheeze has 740 HP, 68 PP, 234 Attack, 70 Defense, 197 Agility, and 23 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125. Wheeze can use the following battle commands: * Destruct Ray: Used 53 out of 256 times, this is a Psynergy spell that causes an array of thick purple lightning bolts to thoroughly assault the party, dealing a Jupiter-based attack with a power rating of 150 and a range of 3. This ability consumes 21 of its user's PP. * Sonic Slash: Used 47 out of 256 times, this is a Psynergy spell that shoots out a large purple air swath at each Adept, dealing a Jupiter-based attack with a power rating of 120 and a range of 3. This ability consumes 20 of its user's PP. * Shine Plasma: Used 41 out of 256 times, this is a Psynergy spell that causes a three large bolt of purplish lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 100 and a range of 5. This ability consumes 18 of its user's PP. * Blue Bolt: Used 35 out of 256 times, this is a Psynergy spell that causes two thick purple lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 90 and a range of 3. This ability consumes 14 of its user's PP. * Tornado: Used 29 out of 256 times, this is a Psynergy spell that causes two whirlwinds laced with electric charges to spin through the party, dealing a Jupiter-based attack with a power rating of 80 and a range of 5. This ability consumes 14 of its user's PP. * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Jupiter-based attack rather than a non-elemental attack. * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. Since this is a randomly battled overworld Djinni, however, it can be very quickly fought again just by running around in the same area you first fought it in. When defeated, Wheeze yields 781 EXP and 556 Coins, and the Wheeze Djinni is added to your party's Djinn collection. If you fell it with an offensive Venus Djinni like Echo, its rewards increase to 1015 EXP and 722 Coins. You should have the Djinn necessary to summon all four four-Djinn summons in one turn, so Wheeze should be bagged in one blow.