PropertyValue
rdf:type
rdfs:label
  • TMG-50
rdfs:comment
  • The TMG-50 is a TR LMG that deals high damage, has controllabe recoil, above average bullet velocity, and a moderately large magazine size. This LMG is meant to be used at longer ranges, due to these traits, but falls short in close quarters combat, as it has a slow rate of fire and bad hip fire accuracy.
Requirement
  • 10
dcterms:subject
Laser Sight
  • Yes
MaxDamage
  • 167
Flashlight
  • Yes
3.4x Scope
  • Yes
Horizontal Tolerance
  • 0.700000
Horizontal Recoil
  • 0.175000
HS/NV Scope
  • Yes
Laser 3.4x Scope
  • Yes
Fire Modes
  • 2
  • Semi-Automatic
  • Automatic,
Can Use
  • Heavy Assault
Hip Accuracy
  • 3.250000
Aim Accuracy
  • 0.030000
Cert Cost
  • 1000
Forward Grip
  • Yes
4x Scope
  • Yes
Weapon Type
  • LMG
Reflex 1x
  • Yes
Laser 4x Scope
  • Yes
Vertical Recoil
  • 0.450000
Recoil Bias
  • ← = →
ShowLink
  • true
Patch Link
  • --10-29
Reload Speed
  • 5.225
First Shot
  • 1.500000
MinDamage
  • 143
Recoil Decrease
  • 15
SC Cost
  • 699
Move Speed Multiplier
  • 0.500000
HV Ammo
  • Yes
Headshot
  • 2
Fire Rate
  • 577
Recoil Angle
  • 0
Reflex 2x
  • Yes
Range
  • Medium
Velocity
  • 615
Name
  • TMG-50
  • TMG-50 Service Ribbon
dbkwik:planetside/property/wikiPageUsesTemplate
Suppressor
  • Yes
Description
  • Designed with distance and accuracy in mind, the TMG-50's manageable recoil allows it to outperform other LMGs at long range.
Empire
  • TR
Patch
  • 2015-10-29
Ammunition
  • 75
6x Scope
  • Yes
Compensator
  • Yes
abstract
  • The TMG-50 is a TR LMG that deals high damage, has controllabe recoil, above average bullet velocity, and a moderately large magazine size. This LMG is meant to be used at longer ranges, due to these traits, but falls short in close quarters combat, as it has a slow rate of fire and bad hip fire accuracy. The TMG-50 should be used as a long-range support weapon with a user who stays behind the main battle, moving up with support troops. The gun sports a unique 2x burst that can be used at long ranges to combine damage and RPM to hurt targets. If you use the TMG-50, refrain from going into populated buildings or fighting at close-quarters.