PropertyValue
rdfs:label
  • New World Order Smalls
rdfs:comment
  • Info name = "New World Order: NEW WORLD ORDER smalls |- !Original Game Design by Sieg |} and ErnieBommel this mod done by Smallman (Nations listed in their Turn Order. Alternatively, refer to the "Stats" tab.) * For every territory, owned at the start of the turn, a maximum ofONE Bunker can be purchased PER TURN. * In territories with a Factory, place them USING THE FACTORY. * In territories without a Factory, place them using EDIT.The EDIT function can be found in the upper TripleA menu.Its use is rather straight-forward and intuitive.
dcterms:subject
abstract
  • Info name = "New World Order: NEW WORLD ORDER smalls |- !Original Game Design by Sieg |} and ErnieBommel this mod done by Smallman (Nations listed in their Turn Order. Alternatively, refer to the "Stats" tab.) {| bgcolor="BDBDBD" border="1" ! bgcolor="999999" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="666633" |EarlyFighter |2 |3 |4 |8 |canLandOnCarrier |- |Fighter |3 |4 |4 |10 |canLandOnCarrier |- bgcolor="666633" |Bomber |4 |1 |6 |15 |canDoSBR |- !Unit name !att !def !move !cost !special abilities |} {| bgcolor="BDBDBD" border="1" ! bgcolor="999999" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="666633" |T.boat |2 |1 |1 |5 | |- |Transport |0 |1 |2 |8 |Transport up to 1 S + 1 S/L unit |- bgcolor="666633" |Submarine |2 |2 |2 |8 |isSubmarine |- |Destroyer |3 |3 |2 |11 |isDestroyer |- bgcolor="666633" |Cruiser |3 |3 |2 |13 |Transport up to 1 S unit, canBombard |- |Carrier |1 |3 |2 |14 |Transport up to 2 air units |- bgcolor="666633" |Battleship |4 |4 |2 |21 |isTwoHit, canBombard |- !Unit name !att !def !move !cost !special abilities |} {| bgcolor="BDBDBD" border="1" ! bgcolor="999999" colspan="7"|Special RED DOT Units |- ! bgcolor="990000" colspan="7"|SHOULD N0T BE BOUGHT BEFORE ROUND 4 |- !Unit name !att !def !move !cost !size !special abilities |- bgcolor="666633" |BigArmour |4 |4 |2 |7 |L |canBlitz |- |Katjusha |3 |1 |3 |5 |L |canBlitz, givesSupport |- bgcolor="666633" |Me262 |4 |2 |5 |12 | |canLandOnCarrier, canDoSBR |- |Lancaster |5 |2 |8 |20 | |canDoSBR |- bgcolor="666633" |B29 |5 |2 |8 |20 | |canDoSBR |- |S.Sub |3 |3 |3 |11 | |isSubmarine |- bgcolor="666633" |Bunker |0 |3 |0 |6 | |isTwoHit* |- !Unit name !att !def !move !cost !size !special abilities |- | bgcolor="FEECE2" colspan="7"|*BUNKER RULES * For every territory, owned at the start of the turn, a maximum ofONE Bunker can be purchased PER TURN. * In territories with a Factory, place them USING THE FACTORY. * In territories without a Factory, place them using EDIT.The EDIT function can be found in the upper TripleA menu.Its use is rather straight-forward and intuitive. |} ==========================================================