PropertyValue
rdfs:label
  • Cortana Moments
rdfs:comment
  • Cortana Moments are times throughout the Halo 3 campaign when either Cortana or the Gravemind telepathically address John-117. During these Moments, the player's movements will slow drastically, as will their ability to turn and face another direction. A screen effect will alter the display of the game. For the Gravemind, it changes the player's view, distorts the screen green, and tentacles can be seen at the edge of the screen. The screen will shake in unison with the Gravemind's voice, shaking far more violently if Gravemind is screaming or yelling in anger at John-117.
dcterms:subject
dbkwik:halo/property/wikiPageUsesTemplate
abstract
  • Cortana Moments are times throughout the Halo 3 campaign when either Cortana or the Gravemind telepathically address John-117. During these Moments, the player's movements will slow drastically, as will their ability to turn and face another direction. A screen effect will alter the display of the game. For Cortana, this includes herself, as well as distorting the screen blue. Her voice will contain a slight echo and sometimes a deeply-pitched distortion effect, and her image will erratically "jump" around the screen. During a Cortana Moment there will also be a noise sounding vaguely similar to the noise heard if you place a seashell to your ear (the sound of the sea). For the Gravemind, it changes the player's view, distorts the screen green, and tentacles can be seen at the edge of the screen. The screen will shake in unison with the Gravemind's voice, shaking far more violently if Gravemind is screaming or yelling in anger at John-117. The Cortana moments depict her descent into rampancy, while the Gravemind moments are used to convey the point of view of the Flood. Checkpoints are usually attained after these moments. The player is almost never in any danger of damage while the Moments occur, which is fortunate, as you cannot move fast. It is possible in co-op mode for one player to trigger the Moment while the other player is behind fighting enemies that the first one skipped.