PropertyValue
rdfs:label
  • Chwidencha (4e Monster)
rdfs:comment
  • When a drow fails a test of Lolth, or Lolth finds a drow wanting, Lolth punishes that drow in the most horrific of ways; she transforms them into a chwidencha. A chwidencha has a radial body that measures about 11 feet in diameter and weighs as much as half a ton. Many long legs (with long, barbed, spikes on the end) emerge from the same point on this body. Drow sometimes keep chwidenchas in deep pits, using them to slay foes and tear apart the weak and the incompetent.
Level
  • 4
  • 15
  • 25
Strength
  • 18
  • 23
  • 28
Alignment
  • Unaligned
dcterms:subject
Author name
  • Sam Kay
Will
  • 14
  • 22
  • 30
Reflex
  • 16
  • 24
  • 31
Fortitude
  • 17
  • 25
  • 33
conbonus
  • +10
  • +18
  • +3
strbonus
  • +6
  • +13
  • +21
Aura
  • Frightful Presence
dexbonus
  • +12
  • +19
  • +4
Initiative
  • +12
  • +19
  • +4
Intelligence
  • 7
  • 12
  • 17
Wisdom
  • 12
  • 17
  • 22
Recharge
  • encounter
  • at-will
  • recharge
Charisma
  • 10
  • 15
  • 20
senses
  • Perception +15; tremorsense 6; darkvision
  • Perception +23; tremorsense 10; darkvision
  • Perception +8; tremorsense 6; darkvision
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 5
Origin
  • spiderkind
Skills
  • Athletics +11, Stealth +9
  • Athletics +18, Stealth +17
  • Athletics +26, Stealth +24
Speed
  • 8
  • 10
Status
  • Complete
Dexterity
  • 15
  • 20
  • 25
Role
  • Lurker
Name
  • Claw
  • Impale
  • Chwidencha
  • Claw Frenzy
  • Greater Chwidencha
  • Lesser Chwidencha
  • Scuttling Charge
Type
  • magical beast
Languages
  • Spydric
aurakeyword
  • Fear
aurarange
  • 2
auraeffect
  • Enemies in the aura take a -2 penalty to attack rolls.
Keywords
  • spider
Constitution
  • 12
  • 17
  • 22
XP
  • 175
  • 1200
  • 7000
AC
  • 18
  • 29
  • 39
HP
  • 42
  • 113
  • 178
Action
  • standard
  • free
Effect
  • 172800.0
  • 86400.0
  • When the greater chwidencha charges, it can use this power. It does not have to move in a strait line, or move to the closest square from which it can attack the target. It still has to move to a square where it can attack the target.
  • +20 Vs. AC; 1d10 + 6 damage.
  • +7 Vs. Reflex; 3d10 +4 damage, and the target is grabbed. At the start of each of the lesser chwidencha's turns, if the target is still grabbed, the lesser chwidencha makes a claw attack against the target as a free action.
  • When the chwidencha charges, it can use this power. It does not have to move in a strait line, or move to the closest square from which it can attack the target. It still has to move to a square where it can attack the target.
  • The chwidencha makes 4 claw attacks.
  • The greater chwidencha makes 4 claw attacks.
  • The lesser chwidencha makes 4 claw attacks.
  • When the lesser chwidencha charges, it can use this power. It does not have to move in a strait line, or move to the closest square from which it can attack the target. It still has to move to a square where it can attack the target.
  • +28 Vs. Reflex; 5d12 + 9 damage, and the target is grabbed. At the start of each of the greater chwidencha's turns, if the target is still grabbed, the lesser chwidencha makes a claw attack against the target as a free action.
  • +18 Vs. Reflex; 4d10 + 6 damage, and the target is grabbed. At the start of each of the chwidencha's turns, if the target is still grabbed, the chwidencha makes a claw attack against the target as a free action.
Size
  • Large
  • Huge
bloodied
  • 21
  • 56
  • 89
wisbonus
  • +10
  • +18
  • +3
intbonus
  • +0
  • +15
  • +8
immune/resist/vulnerable
  • Vulnerable 10 thunder
chabonus
  • +0
  • +17
  • +9
abstract
  • When a drow fails a test of Lolth, or Lolth finds a drow wanting, Lolth punishes that drow in the most horrific of ways; she transforms them into a chwidencha. A chwidencha has a radial body that measures about 11 feet in diameter and weighs as much as half a ton. Many long legs (with long, barbed, spikes on the end) emerge from the same point on this body. Drow sometimes keep chwidenchas in deep pits, using them to slay foes and tear apart the weak and the incompetent.