PropertyValue
rdf:type
rdfs:label
  • Block Maze
rdfs:comment
  • Block Maze is the 133rd level in Chip's Challenge Level Pack 2. Largely, this level is described by its title, although Tyrethali Ansrath uses his trademark style in several different areas of blocks. Start by coming out through the center, then move east through the dirt until near the next patch of gravel. Approach the entrance to the bug room from the low side (UR rather than 2R) to restrict the domain of the bugs, and then 2R U, collect the twelve yellow keys, and then drop to the pink ball area and collect these three chips on the left, then 2R and take the others. Open the first yellow lock and now begin to shift the 9 blocks: 2D 2L 4D 3:RD, use these two blocks and block 4, then move block 6 D and use blocks 8 and 1, which will change the paramecia order to allow Chip to avoid them
Level
  • 133
dcterms:subject
chips available
  • 14
difficulty lynx
  • 3
bold lynx
  • 815
Password
  • KBIA
levelset
bold difficulty ms
  • 3
bold ms
  • 832
bold complexity ms
  • 4
difficulty ms
  • 3
bold difficulty lynx
  • 4
bold complexity lynx
  • 4
Hint
  • No
chips required
  • 14
Name
  • Block Maze
dbkwik:chipschallenge/property/wikiPageUsesTemplate
Time
  • 999
abstract
  • Block Maze is the 133rd level in Chip's Challenge Level Pack 2. Largely, this level is described by its title, although Tyrethali Ansrath uses his trademark style in several different areas of blocks. Start by coming out through the center, then move east through the dirt until near the next patch of gravel. Approach the entrance to the bug room from the low side (UR rather than 2R) to restrict the domain of the bugs, and then 2R U, collect the twelve yellow keys, and then drop to the pink ball area and collect these three chips on the left, then 2R and take the others. Open the first yellow lock and now begin to shift the 9 blocks: 2D 2L 4D 3:RD, use these two blocks and block 4, then move block 6 D and use blocks 8 and 1, which will change the paramecia order to allow Chip to avoid them completely. Now, drop block 3 D and use blocks 5, 2, 6 and 3 to reach the blue key. Turn to the left, then north, and move onto the gravel, then 3L over the dirt to the west, and then back to the pathway in the center. Remove the two locks, then LD and take the red key, and now remove the yellow and red locks to free the three blocks. Move block 3 out and 5U 7D, then collect block 1 and use block 3 on the water path to the top. Repeat this movement to reach the chips in this area, and at some point turn downwards onto a hidden ice and play through the bombs to open the toggle walls. When this area is finally done, move to the extreme west and take the first chip, through the blue lock and 2U, with chips on both sides, and then to the last room on the right, which leads to the final chip. Now, play to the right and into the last yellow lock, and U 2:[2R 2U 2L 2U] (2R 2U) through the socket to the green key. Finish in a similar manner, with LULULDLU 2L.