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  • Rock-Paper Switch
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  • Basically have a team of heroes face off against a team of villains where each hero pairs off with another villain, mano a mano. In some cases, it's their enemy rivals and in some cases the heroes are fighting off their evil counterparts (which invariably leads to starting off with everyone fighting themselves). This unfortunately leads to potential complications, as usually the one they're fighting against has the upper hand, because being their rival means knowing their moves and how to counter it. Examples of Rock-Paper Switch include:
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abstract
  • Basically have a team of heroes face off against a team of villains where each hero pairs off with another villain, mano a mano. In some cases, it's their enemy rivals and in some cases the heroes are fighting off their evil counterparts (which invariably leads to starting off with everyone fighting themselves). This unfortunately leads to potential complications, as usually the one they're fighting against has the upper hand, because being their rival means knowing their moves and how to counter it. So in a stroke of obvious brilliance, have the heroes trade enemies. This leads to quick defeat as now the heroes are fighting to their strengths, and the matches are one by one brought to a close. The degree of Genre Blindness which affects teams presented with their evil copies is amazing. They have to let themselves get smacked around excessively before coming up with this, and they always say it like it's not always the answer to this particular plot complication. Examples of Rock-Paper Switch include: