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  • Resident Evil: Dead Aim/development
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  • The Survivor entry, tentatively named Gun Survivor 4 Biohazard(Gan Sabaibā Fō Baiohazādoガンサバイバー4 バイオハザード) was announced at Fall TGS 2002 as a PlayStation 2 game expected to be released in Japan some time in 2003. Like Gun Survivor 2, it was not expected to be released into the United States at the time. What was known about the plot at the time was that it involved the new character, "Bruce McGivern", investigating a cruise ship operated on behalf of Umbrella dignitaries.
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dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
abstract
  • The Survivor entry, tentatively named Gun Survivor 4 Biohazard(Gan Sabaibā Fō Baiohazādoガンサバイバー4 バイオハザード) was announced at Fall TGS 2002 as a PlayStation 2 game expected to be released in Japan some time in 2003. Like Gun Survivor 2, it was not expected to be released into the United States at the time. What was known about the plot at the time was that it involved the new character, "Bruce McGivern", investigating a cruise ship operated on behalf of Umbrella dignitaries. Capcom's January 15, 2003 press release demonstrated a working build of the game, revealing that, unlike the previous three "Gun Survivor" titles, Gun Survivor 4 (planned to be known as "Resident Evil: Dead Aim" to the now-confirmed US and European market) would interchange between 1st and 3rd person camera angles depending on whether or not the player is aiming a weapon. The GunCon 2 light-gun controller was also confirmed to be compatible with the game. The conference expected a June 2003 release date. Despite its June release, Dead Aim still made an appearance at E3 2003 just a month prior alongside the Nintendo GameCube release of Resident Evil CODE: Veronica X and Resident Evil Outbreak.