All creatures you hit in melee until the end of your turn have their movement speed halved until the beginning of your next turn. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
All creatures you hit in melee until the end of your turn have their movement speed halved until the beginning of your next turn. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier