PropertyValue
rdfs:label
  • Game objects
rdfs:comment
  • Pickups are objects that, when interacted with, either add an item or items to Quote's inventory, or increase one of his attributes. Most pickups from enemies "blink" when they are active. This blinking quickens as time passes. If the player does not obtain the pickup within a certain amount of time, it disappears and can no longer be picked up.
dbkwik:cave-story/property/wikiPageUsesTemplate
dbkwik:cavestory/property/wikiPageUsesTemplate
abstract
  • Pickups are objects that, when interacted with, either add an item or items to Quote's inventory, or increase one of his attributes. Most pickups from enemies "blink" when they are active. This blinking quickens as time passes. If the player does not obtain the pickup within a certain amount of time, it disappears and can no longer be picked up.