PropertyValue
rdfs:label
  • Divine Strike
  • Divine strike
rdfs:comment
  • A physical attack that deals moderate Water damage to the target and gives the user a Blessing. This Blessing increases the effectiveness of all incoming healing.
  • |}
  • Level: Polearm/Spear 7 Spell Resistance: no Raising your arms high, your spear launches into space, only to return through thunderous clouds as a massive weapon of utter destruction and slam into your foe with a massive burst. As a standard action, Creatures within a 20 foot burst located anywhere within 40 feet must make a reflex saving throw DC:17+Strength modifier for half damage. Creatures in the area of effect take damage equal to a critical hit from your weapon as if it were colossal sized. If your weapon is colossal sized your critical hit multiplier increases by one. You also deal 1d6 damage per level (Max 20d6). Half of this is divine damage and half is electricity so even creatures immune to electricity still take some damage. Creatures that fail their save are also paralyzed for
dcterms:subject
maxnum
  • 7
Mastery
  • Disruption
recast
  • 8.0
Cooldown
  • 0.0
archetype
  • Warden
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:fury/property/wikiPageUsesTemplate
Number
  • 1
Category
  • DD
Range
  • Up to 30.0 meters
  • -300.0
Element
  • Water
Cast
  • 2.0
L
  • 3
  • 11
  • 25
  • 38
  • 53
  • 67
  • 78
Power
  • 4
Name
  • Divine Strike
  • Divine strike
wheel
  • Wheel Gold Hammer.png
desc
  • A physical attack that deals moderate Water damage to the target and gives the user a Blessing. This Blessing increases the effectiveness of all incoming healing.
  • Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Charges
  • +1
Icon
  • DivineStrike.jpg
  • Icon red ball lightning bolt.png
Class
  • Templar
Style
  • Weapon
  • Any Weapon
Charge
  • +1
Target
  • Enemy
Effects
  • *Inflicts x divine damage on target ' *Inflicts x divine damage on target ' **If target is undead
R
  • Deals 89.1-99 Water + 100% of weapon damage. Increases user's Incoming healing by 4.81%.
  • Deals 85.8-95.3 Water + 100% of weapon damage. Increases user's Incoming healing by 4.63%.
  • Deals 99.4-110.5 Water + 100% of weapon damage. Increases user's Incoming healing by 5.37%.
  • Deals 95.8-106.5 Water + 100% of weapon damage. Increases user's Incoming healing by 5.17%.
  • Deals 106.4-118.2 Water + 100% of weapon damage. Increases user's Incoming healing by 5.74%.
  • Deals 92.3-102.6 Water + 100% of weapon damage. Increases user's Incoming healing by 4.99%.
  • Deals 103.2-114.6 Water + 100% of weapon damage. Increases user's Incoming healing by 5.57%.
  • Deals 79.7-88.5 Water + 100% of weapon damage. Increases user's Incoming healing by 4.3%.
  • Deals 82.7-91.9 Water + 100% of weapon damage. Increases user's Incoming healing by 4.46%.
  • Deals 109.9-122.2 Water + 100% of weapon damage. Increases user's Incoming healing by 5.94%.
abstract
  • A physical attack that deals moderate Water damage to the target and gives the user a Blessing. This Blessing increases the effectiveness of all incoming healing.
  • |}
  • Level: Polearm/Spear 7 Spell Resistance: no Raising your arms high, your spear launches into space, only to return through thunderous clouds as a massive weapon of utter destruction and slam into your foe with a massive burst. As a standard action, Creatures within a 20 foot burst located anywhere within 40 feet must make a reflex saving throw DC:17+Strength modifier for half damage. Creatures in the area of effect take damage equal to a critical hit from your weapon as if it were colossal sized. If your weapon is colossal sized your critical hit multiplier increases by one. You also deal 1d6 damage per level (Max 20d6). Half of this is divine damage and half is electricity so even creatures immune to electricity still take some damage. Creatures that fail their save are also paralyzed for 1 round.