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  • Building A Ride
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  • Note: the game cannot be paused in RCT2 while building a ride. It can be paused during this in RCT3 , and will automatically do so during construction. 1. Click the New Rides button to open the Ride Selection window. 2. Using the tabs, choose a type of ride. 3. Select a ride by clicking on its picture or the 'Build This' button. 4. Determine the location and orientation of the ride, then click the spot on the landscape where you want to build it. For some rides, building is a single click process, for others, it may take some time. 5. Place the entrance and exit for the ride. 8. Open the ride.
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abstract
  • Note: the game cannot be paused in RCT2 while building a ride. It can be paused during this in RCT3 , and will automatically do so during construction. 1. Click the New Rides button to open the Ride Selection window. 2. Using the tabs, choose a type of ride. 3. Select a ride by clicking on its picture or the 'Build This' button. 4. Determine the location and orientation of the ride, then click the spot on the landscape where you want to build it. For some rides, building is a single click process, for others, it may take some time. 5. Place the entrance and exit for the ride. 6. Create a queuing line to attach to the entrance, and connect path to the exit. paths can connect directly to entrances without queue lines, but the maximum queue length would be limited to 1 guest. It is also possible to leave the exit without a path, guests will wander until they find a path close by. Having an elevated exit directly over a path will cause the guests to fall onto that path, therefore, no path is actually needed to connect. 7. Test the ride, set an admission price, give it a name and determine its operating characteristics. In RCT1, most guests will not ride a roller coaster unless it has been properly tested and given a rating. Some rides cannot be tested, and coastercam can be used during testing in RCT3. 8. Open the ride.