PropertyValue
rdfs:label
  • Actions
  • Actions
rdfs:comment
  • Penguins can do several different actions. They can be performed by clicking the blue penguin icon in the Toolbar, which will open a menu with the following actions: waving, dancing, and sitting. Another icon allows throwing snowballs. File:Actions.png
  • __NOEDITSECTION__ There are nine Actions that your Sworn Swords can perform in the game. Actions are grouped by their associated main Stat.
  • There are a certain number of non-combat actions that can be used by the player. These can all be used from actions window, or dragged from here onto one of the character's shortcut bars.
  • ActionはWARにおける戦闘の中核を成す要素であり、多くの種類が存在する。それぞれの特性や性能を正しく理解することで、戦闘をより有利に進めることができるだろう。Actionはrankを上げるとCareerTrainerから習得することができ、rank40までに全て習得することができる。習得すると空いてるスロットに自動的に追加される。
  • Here are all the actions you can currently do in Panfu. Disco.gif|Disco
  • Actions are a way for players to express themselves physically when they engine limitations do not allow for the desired specific action. Some players even actions that you can physically do should come in written form before done, as a way to warn others of your actions. To do an action you simply type in: "/me sits down" and this this is how it will appear: "John Mortner sits down."
  • ddddddddddddddddddddddd.png|Exited dddddddddddddddddddddddddddd.pngr.png|Shocked sasaasaaa.png|Heart ddddddd.png|Embarrassed DAZZELED.png|Dazzled cry.png|Cry Actions are a Fantage feature which affects Fantagians movement and expression. There is a total of 10 available Actions to choose from
  • Actions are things you can do in-client to make your Habbo do a certain task. These can be accessed by clicking on your Habbo and clicking the action you wish to perform, or just by clicking on the squares to move. These actions can range from Dancing, to Sitting. One thing that differentiates this from Commands is that these cannot be performed by entering a certain phrase, these can only be done manually.
  • This is a list of all actions that have been taken in a game and what Att+Abil rolls were associated with them.
  • Actions are packages of low-level animation, such as function curves, expressions, constraints, and linked parameters. By creating a package that represents the animation, you can work at a higher level of animation that is not restricted by time. Insert cool action image
  • The active ship can perform one standard action during the "Perform Action" step of the Activation phase. Ships can also perform free actions as instructed by cards or rules. The actions available to each ship are listed in that ship's action bar.
dcterms:subject
dbkwik:club-penguin/property/wikiPageUsesTemplate
dbkwik:clubpenguin/property/wikiPageUsesTemplate
dbkwik:gotascent/property/wikiPageUsesTemplate
dbkwik:god-of-war/property/wikiPageUsesTemplate
dbkwik:godofwar/property/wikiPageUsesTemplate
dbkwik:panfu/property/wikiPageUsesTemplate
abstract
  • Penguins can do several different actions. They can be performed by clicking the blue penguin icon in the Toolbar, which will open a menu with the following actions: waving, dancing, and sitting. Another icon allows throwing snowballs. File:Actions.png
  • __NOEDITSECTION__ There are nine Actions that your Sworn Swords can perform in the game. Actions are grouped by their associated main Stat.
  • There are a certain number of non-combat actions that can be used by the player. These can all be used from actions window, or dragged from here onto one of the character's shortcut bars.
  • ActionはWARにおける戦闘の中核を成す要素であり、多くの種類が存在する。それぞれの特性や性能を正しく理解することで、戦闘をより有利に進めることができるだろう。Actionはrankを上げるとCareerTrainerから習得することができ、rank40までに全て習得することができる。習得すると空いてるスロットに自動的に追加される。
  • Here are all the actions you can currently do in Panfu. Disco.gif|Disco
  • Actions are a way for players to express themselves physically when they engine limitations do not allow for the desired specific action. Some players even actions that you can physically do should come in written form before done, as a way to warn others of your actions. To do an action you simply type in: "/me sits down" and this this is how it will appear: "John Mortner sits down."
  • ddddddddddddddddddddddd.png|Exited dddddddddddddddddddddddddddd.pngr.png|Shocked sasaasaaa.png|Heart ddddddd.png|Embarrassed DAZZELED.png|Dazzled cry.png|Cry Actions are a Fantage feature which affects Fantagians movement and expression. There is a total of 10 available Actions to choose from
  • The active ship can perform one standard action during the "Perform Action" step of the Activation phase. Ships can also perform free actions as instructed by cards or rules. The actions available to each ship are listed in that ship's action bar. * As an action, a ship may resolve an ability on one of its or Damage cards. * A ship cannot perform actions, even free actions while stressed. * A ship must skip its "Perform Action" step if it overlapped another ship while executing a maneuver. * A ship can still perform free actions even if it moved through or overlapped an , as long as the ship is not stressed. * A ship cannot perform the same action more than once during a single round, even if one or more of the actions are free actions. * * If a ship has more than one copy of the same Damage or Upgrade card, it still cannot perform the action described on those cards more than once per round. * If a card ability or mission effect grants a ship a free action for which it does not have the matching action icon in its action bar, it may still perform that action. * A ship can choose not to perform an action during the "Perform Action" step or when granted a free action.
  • Actions are packages of low-level animation, such as function curves, expressions, constraints, and linked parameters. By creating a package that represents the animation, you can work at a higher level of animation that is not restricted by time. Insert cool action image * About Actions * Overview of Using Actions * Action Sources and Clips * Choosing What to Store in an Action * Storing Animation in Action Sources * Creating Action Clips in the Mixer * Baking Clips into New Action Sources * Creating New Clips Based on Driven Objects (Split in Space) * Restoring (Applying) the Animation in Action Sources to an Object * Pasting Animation from Action Sources * Modifying Action Sources * Adding Keys to an Action Source * Mixing Fcurves with Action Clips * Modifying Action Clip Values * Modifying Action Clips with Clip Effects * Modifying Action Clips with Value-Mapping Templates * Offsetting Action Values with an Offset Map * Setting Offset Keys with an Offset Effect * Offsetting an Object's Pose (All Transformations) * Aligning Clip Sequences * Filling the Gaps between Action Clips * Finding Animation Cycles in Action Clips * Cycling, Bouncing, and Holding Clips (Extrapolation) * Changing Time Relationships (Timewarps) * Creating a Bridge Transition between Action Clips * Equalizing Action Clips * Sharing Actions between Models * Copying Action Sources between Models * Connection Mapping Templates * Creating Action Source Presets * Creating External Action Sources * Importing and Exporting Action Sources as Files
  • Actions are things you can do in-client to make your Habbo do a certain task. These can be accessed by clicking on your Habbo and clicking the action you wish to perform, or just by clicking on the squares to move. These actions can range from Dancing, to Sitting. One thing that differentiates this from Commands is that these cannot be performed by entering a certain phrase, these can only be done manually.
  • This is a list of all actions that have been taken in a game and what Att+Abil rolls were associated with them.