PropertyValue
rdf:type
rdfs:label
  • Developers
  • Developers
rdfs:comment
  • The original eight Wizardry games were produced by Sir-Tech.
  • Many people were involved in the creation of the Bard's Tale games. Here is a list of the principal programmers and other important people. * Michael Cranford * Bill Heineman * Brian Fargo * Michael A. Stackpole * Todd J. Camasta
  • These people worked on development of OneShot.
  • Hopefully here will be various things, for new, and experienced developers. Anything that does not belong in the user's sections.
  • A software developer is a person concerned with facets of the software development process, including the research, design, programming, and testing of computer software.
  • Developers – debiutancki singiel amerykańskiego wokalisty Steve'a Ballmer'a z albumu „Micro$hit Sounds”. Sama piosenka osiągnęła szczyt popularności na YouTube i torrentach, jednak album nie był zbyt chętnie kupowany przez melomanów.
  • The developers are all secret characters only available through button codes or cheat devices. They all wear a Dinner Jacket and all the males are the heads that were used for generic enemies in single player.
  • The Developers of Initium are people that play a role in the creation, fixing, and editing of content inside the game. There are four main types of developers: Content Developers, Web Developers, Artists, and Marketing.
  • Developers are people who have uploaded a game to Kongregate. Strictly speaking, uploads do not have to be games, but Kongregate do require any uploads to have some form of inter-activity. Stats submissions are considered inter-activity, which allows Idle Games to be uploaded to the site. __TOC__
  • Below is a table of developers and their function. When you have a question or you want your patch applied, check below who to ask (the names are in alphabetic order). If you do not know whom to bug, just try one of the active developers ;-)
  • Star Trek Online is developed by Cryptic Studios. The following is a list of developers: * Chief Creative Officer - Jack Emmert * Executive Producer - Craig Zinkievich * Producer - Daniel Stahl * Lead Designer - Al Rivera * Director of Audio - Michael Henry * Senior Online Community Relations Representative - Nicole "Awen" Hamlett * Primary Online Community Representative - Joe "Rekhan" Blancato * Online Community Relations Representatives - Daeke, StormShade, WishStone (German) * Lead Character Artist - Matt Highison * Lead Programmer - Stephen D'angelo * UI Programmer - Matthew Kenneally * Environment Artists - Sam Rucks, Roman Stepanov * Ship artist - Denis Korkh * The Writer - Christine Thomson * Content designers - Dan Griffis,
  • Wesley Yanagi .... senior producer Original Music: Gerard K. Marino Chad Mossholder Production Design: Paul Reed Art Direction: Jared Carr Michael Daubert Art Department: Jim Lee .... designer Sound Department: Tracy W. Bush .... audio director Alex Keller .... sound designer Robert Krekel .... sound designer Chad Mossholder .... senior sound designer Homero Sanchez .... audio lead Mike Smith .... audio lead Randy Taintor .... sound design apprentice Matthew Thies .... sound design intern Visual Effects: Stunts: Animation Department: Other crew:
  • Majestic Studios, developer of Limbo of the Lost started out as Tri-Logik Studios in London in the early 1990s. The name Tri-Logik is a pun on the phrase "Try logic." In the Amiga version of Limbo of the Lost, Captain Briggs would knock on the screen and offer (somewhat useless and condescending) advice to the player if they took no action for half a minute or so. "Stuck? Try logic." is one of those gems. Tri-Logik Studios also shares the same initials as the developers - Tim, Laurence and Steve.
  • Founded in 2003, Flagship Studios is a creator of interactive entertainment. With developers that are renowned within the gaming industry, the game development studio is focused on creating games that set the standard in interactive entertainment. Flagship Studios has a partnership with Electronic Arts, Namco and HanbitSoft to cover an international market for game marketing and distribution. Official Website - Flagship Studios
dcterms:subject
dbkwik:battlefield/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:nonsensopedia/property/wikiPageUsesTemplate
dbkwik:oneshot/property/wikiPageUsesTemplate
Age
  • 22
Role
  • Art, character design, music, co-writer
  • Programming, debugging
  • Programming, scenario, additional tracks
Name
  • Eliza Velasquez
  • Michael Shirt
  • Nightmargin
Caption
  • Eliza's avatar
  • Icon drawn by happyhyoo/seopgwi
  • Nightmargin's icon
dbkwik:wizardry/property/wikiPageUsesTemplate
Aliases
  • ElizaGameDev
  • GIRakaCHEEZER, GIR
  • Night, Casey Gu
Links
  • * Twitter * Tumblr * YouTube * SoundCloud * Game Jolt * Bandcamp * DeviantArt * Newgrounds * GitHub * GitHub (2) * Twitch
  • * Twitter * Tumblr * GitHub
  • * Tumblr * Site (Weebly) * DeviantArt * Twitter * SoundCloud * Bandcamp * YouTube * Twitch
Gender
  • Female
  • Male
Location
  • Virginia
wikipage disambiguates
abstract
  • The original eight Wizardry games were produced by Sir-Tech.
  • Many people were involved in the creation of the Bard's Tale games. Here is a list of the principal programmers and other important people. * Michael Cranford * Bill Heineman * Brian Fargo * Michael A. Stackpole * Todd J. Camasta
  • Star Trek Online is developed by Cryptic Studios. The following is a list of developers: * Chief Creative Officer - Jack Emmert * Executive Producer - Craig Zinkievich * Producer - Daniel Stahl * Lead Designer - Al Rivera * Director of Audio - Michael Henry * Senior Online Community Relations Representative - Nicole "Awen" Hamlett * Primary Online Community Representative - Joe "Rekhan" Blancato * Online Community Relations Representatives - Daeke, StormShade, WishStone (German) * Lead Character Artist - Matt Highison * Lead Programmer - Stephen D'angelo * UI Programmer - Matthew Kenneally * Environment Artists - Sam Rucks, Roman Stepanov * Ship artist - Denis Korkh * The Writer - Christine Thomson * Content designers - Dan Griffis, Josh Ferguson * Combat Systems Designer - Steve Nicks * Associate Producer - Andy Velasquez * Character nerfing and goat management - Craig Zinkievich
  • Founded in 2003, Flagship Studios is a creator of interactive entertainment. With developers that are renowned within the gaming industry, the game development studio is focused on creating games that set the standard in interactive entertainment. The entire founding team was previously employed at Blizzard Entertainment®, where they were instrumental in the success of the best-selling Diablo® series of computer games. Known for their individual work on some of the best-selling computer games of all time, including the Warcraft®, StarCraft®, and Diablo series, this core team of experienced artists, programmers, designers and producers have worked together for close to a decade. Notably, they created and played key roles in developing the wildly successful Diablo franchise that has sold in excess of 13 million units worldwide. Flagship Studios has a partnership with Electronic Arts, Namco and HanbitSoft to cover an international market for game marketing and distribution. Official Website - Flagship Studios
  • These people worked on development of OneShot.
  • Hopefully here will be various things, for new, and experienced developers. Anything that does not belong in the user's sections.
  • A software developer is a person concerned with facets of the software development process, including the research, design, programming, and testing of computer software.
  • Developers – debiutancki singiel amerykańskiego wokalisty Steve'a Ballmer'a z albumu „Micro$hit Sounds”. Sama piosenka osiągnęła szczyt popularności na YouTube i torrentach, jednak album nie był zbyt chętnie kupowany przez melomanów.
  • Wesley Yanagi .... senior producer Original Music: Gerard K. Marino Chad Mossholder Production Design: Paul Reed Art Direction: Jared Carr Michael Daubert Art Department: Jim Lee .... designer Sound Department: Tracy W. Bush .... audio director Alex Keller .... sound designer Robert Krekel .... sound designer Chad Mossholder .... senior sound designer Homero Sanchez .... audio lead Mike Smith .... audio lead Randy Taintor .... sound design apprentice Matthew Thies .... sound design intern Visual Effects: Jennifer Hendrich .... cinematic rigger Nick Hiatt .... matte painter Al Shier .... cinematics executive producer: Blur Studio Stunts: Wayne Dalglish .... stunts: motion capture Philip J Silvera .... additional action coordinator Philip J Silvera .... stunts: Batman Animation Department: Floyd Bishop Jr. .... additional animator Dan Cregan .... contributing animator Rundeep Khaira .... contributing animator (2011) Christian Reese .... cinematic animator Ken Robkin .... animator Sasapitt Rujirat .... animator Other crew: Jens Hartvig Andersen .... creative director Tracy W. Bush .... voice director Tim Cox .... web developer Alex Keller .... voice director Michael Lehr .... motion capture actor
  • The developers are all secret characters only available through button codes or cheat devices. They all wear a Dinner Jacket and all the males are the heads that were used for generic enemies in single player.
  • The Developers of Initium are people that play a role in the creation, fixing, and editing of content inside the game. There are four main types of developers: Content Developers, Web Developers, Artists, and Marketing.
  • Majestic Studios, developer of Limbo of the Lost started out as Tri-Logik Studios in London in the early 1990s. The name Tri-Logik is a pun on the phrase "Try logic." In the Amiga version of Limbo of the Lost, Captain Briggs would knock on the screen and offer (somewhat useless and condescending) advice to the player if they took no action for half a minute or so. "Stuck? Try logic." is one of those gems. Tri-Logik Studios also shares the same initials as the developers - Tim, Laurence and Steve. The studio initially aimed to bring back the graphical text adventure genre on the Atari ST, but found difficulty attracting publishers. Tri-Logik Studios shelved their in-development game Limbo of the Lost but, then in 2003, Tri-Logik Studios reformed as Majestic Studios. In March 2008 they released their first and, thus far, only game: Limbo of the Lost for the PC.
  • Developers are people who have uploaded a game to Kongregate. Strictly speaking, uploads do not have to be games, but Kongregate do require any uploads to have some form of inter-activity. Stats submissions are considered inter-activity, which allows Idle Games to be uploaded to the site. __TOC__
  • Below is a table of developers and their function. When you have a question or you want your patch applied, check below who to ask (the names are in alphabetic order). If you do not know whom to bug, just try one of the active developers ;-)