PropertyValue
rdf:type
rdfs:label
  • Clairvoyance
  • Clairvoyance
  • Clairvoyance
rdfs:comment
  • Clairvoyance or Truesight is the ability to see past induced invisibility or deceptive visual phenomena.
  • Clairvoyance (洞察力, Dōsatsuryoku) est un don très rare qui vient de l'Ancien Âge. Il est à présent presque disparu.
  • Clairvoyance (clear sight) is the psychic ability to see things that are not in sight or that cannot be seen by normal means. This ability is likely related to the phenomenon of remote viewing.
  • Clairvoyance sometimes known as premonition or flashes, is the rare ability to see the future, and consequently change it.
  • Clairvoyance is a Treasure Hunter promotion that initially ran from 25 to 29 August 2016. During the promotion, two to three chests' rarities are revealed before opening them.
  • Clairvoyance est un sort d'invocateur qui révèle une zone de la carte pour votre équipe. Ce sort est majoritairement utilisé pour éclairer la voie ou la rivière pour éviter des gank ou pour en accomplir vous-même. Clairvoyance ne révèle pas les ennemis camouflés mais le sort est capable de rendre visible les ennemis dans les herbes hautes. Contrairement aux balises, Clairvoyance ne doit pas être placé dans les herbes hautes pour révéler ce qui s'y cache; tant que les herbes hautes sont dans le rayon de vision de Clairvoyance, les ennemis qui s'y trouvent seront révélés.
  • Clairvoyance est un sort d'invocateur qui révèle une zone de la carte pour votre équipe. Ce sort est majoritairement utilisé pour éclairer la voie ou la rivière pour éviter des gank ou pour en accomplir vous-même. Clairvoyance ne révèle pas les ennemis camouflés mais le sort est capable de rendre visible les ennemis dans les herbes hautes. Contrairement aux balises, Clairvoyance ne doit pas être placé dans les herbes hautes pour révéler ce qui s'y cache; tant que les herbes hautes sont dans le rayon de vision de Clairvoyance, les ennemis qui s'y trouvent seront révélés.
  • Vampire Players Guides, 1st Edition, Pg 78 & 2nd Edition, Pg 71 & Guide to the Camarilla Pg. 84
  • Clairvoyance is a form of Extra-sensory perception involving knowledge of inanimate objects. Once you have opened your clairvoyant gifts, it is like any other exercise ... it gets easier and easier. Meditation and yoga help. Another aspect is Remote Viewing, or viewing actions out of your normal physical view.
  • Clairvoyance is the power to discern people who are not in the observer's presence.
  • [Source] Clairvoyance était un pouvoir de la Force permettant à son utilisateur de ressentir et sonder pendant un moment son entourage, révélant et mettant en évidence des menaces éventuelles.
  • Clairvoyance is a novice-level Illusion spell in The Elder Scrolls V: Skyrim.
  • Clairvoyance is a 'targeted' summoner spell. It is only available on Featured Game Modes that are being played on The Crystal Scar map, such as Ascension and Definitely Not Dominion. It is mainly used for scouting, aiming skills, avoiding enemy ganks and setting up ganks of your own. It can not detect invisible units, but it can see into brush. Unlike wards, Clairvoyance needed not be "placed" into a specific patch of brush, but instead it revealed all brush within its range.
  • Clairvoyance (透視能力 (クレアボイアンス) Tōshi Nōryoku (Kureaboiansu)?, lit. "See-through Ability") is an esper ability that allows the user to "See through" objects.
  • Allows the viewing of a distant planet for a brief period of time. Extracted from the game.
  • Clairvoyance é un álbum da banda estadounidense Screaming Trees, editado o 1 de xaneiro de 1986.
  • Clairvoyance (千里眼, Senrigan?) is superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
  • The Clairvoyance spell reveals the geography of the whole area map.
  • The individual usually needs either a photograph of someone or a memory of them before they can locate them, although the ability has occasionally been shown to work with just a name. Often, a map and a pin is also used, to further pinpoint the location. The individual will often see flashes of locations, zooming inwards. If the one they are trying to find is telepathic, the clairvoyant will make herself or himself vulnerable to this person while searching, and can be trapped in a nightmare or knocked unconscious. The only time the ability will not work is if it is blocked in some way, or if the individual searched for is dead.
  • The user can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and allows them to hear things at distances. User can sense/see/hear spiritual/psychic beings and other person's presence and perceive emotions, thoughts and memories of others. Some users can project themselves onto the spiritual world.
  • The clairvoyance and lyrics in The Weekenders referring to seeing into the future are a recurring theme across albums, referring to Sapphire/Holly's ability to foretell the future, as on "Cattle & The Creeping Things," "Chips Ahoy!," and "Yeah, Sapphire." This would suggest that the song refers to one of the characters from the previous albums, confirming Craig Finn's comment the album Heaven is Whenever where he said: " I think that some of the characters from old records are there, but I don't name them by name."
  • Cassie doesn't seem to have much control over this ability. She is also able to use this ability through touching the Canari, though.
  • Welcome, we've been expecting you and knew you'd be late. We knew that you'd get a pimple on your face today and also knew that it would distract you while driving. Had you called ahead to say you'd be late, we would have told you about that speed trap you got caught in. Here, have a seat. Clairvoyance is ability to see into the future and predict who gets what, where it is, how they are going to get it and why its there for them to find in the first place.
  • Clairvoyance allows you to map an area of the dungeon around you, showing corridor walls and stairs. This is similar to magic mapping but somewhat limited. Where magic mapping reveals the whole level, if it can be mapped, Clairvoyance will only reveal a 19×11 region around you. Like magic mapping, the map will remain unlit and will not reveal secret doors, traps or objects. Importantly however, Clairvoyance will reveal the map surrounding you on levels that will not be mapped by magic mapping, such as the Valley of the Dead.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Choose 1 Set card in your opponent's Spell & Trap Zone, and declare 1 card type (Spell or Trap); reveal the chosen card, and if it is the declared card type, shuffle it into your opponent's Deck, and if you do, you can draw 2 cards. Otherwise, Set it on your opponent's field, and if you do, your opponent can draw 2 cards.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
  • Clairvoyance (from 17th century French Clair meaning "clear" and voyant meaning "seeing") is a supposed form of extra-sensory perception claiming the transference of information about an object, location or physical event through means other than the known human senses. A person said to have the ability of clairvoyance is referred to as a clairvoyant. It is closely related to Psychometry and Precognition.
  • Clairvoyance, from the Greek words clair (clear) and voyance (vision), is the ability to gain information about an object, person, location or physical event through means other than the known human senses. This ability is a very big chunk of ESP, also know with the other "clairs" as clairsensing. With this skill, you are not only are able to see spirits and (sometimes) energies, but also the future and past (with much dedication). Clairvoyance is very closely related to Precognition and Postcognition, Claircognizance and Remote Viewing as well.
  • The term clairvoyance (from 17th century French with clair meaning "clear" and voyance meaning "vision") is used to refer to the alleged ability to gain information about an object, person, location or physical event through means other than the known human senses, a form of extra-sensory perception. A person said to have the ability of clairvoyance is referred to as a clairvoyant ("one who sees clearly").
  • 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
  • Razputin learns this skill in the Milkman Conspiracy, where it is found in Boyd's refrigerator. Raz uses this to see through the eyes of another person or object. He first uses this to see through Boyd's eyes. When using this power, Raz can still move freely. When Raz uses Clairvoyance on other people/creatures who are looking at him, his own appearance will vary based on the target's perceptions of him. For instance, if it is used on Boyd, Raz will appear to be a milk bottle with his head at the top.
  • Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
owl:sameAs
image name
  • Ganzfeld.jpg
Level
  • 3
  • 8
  • Novice
dcterms:subject
Utilisateurs
Portada
  • 200
Spellbook
  • Wizard
Romaji Name
  • Kuriaboyansu
ja lore
  • ①:自分は相手の魔法&罠ゾーンにセットされたカード1枚を選び、カードの種類(魔法・罠)を宣言して発動できる。選んだカードをお互いに確認する。そのカードの種類が宣言した種類と同じだった場合、そのカードを相手のデッキに戻し、自分はデッキから2枚ドローできる。違った場合、そのカードを相手フィールドにセットし、相手はデッキから2枚ドローできる。
appears in av
  • 132
récup
  • 60
Row 1 info
  • See distant targets with one’s mind.
selo
  • Velvetone Records
Effets
  • 5.0
  • Dévoile une zone de la carte pour votre équipe pendant 5 secondes
Lore
  • Choose 1 Set card in your opponent's Spell & Trap Zone, and declare 1 card type ; reveal the chosen card, and if it is the declared card type, shuffle it into your opponent's Deck, and if you do, you can draw 2 cards. Otherwise, Set it on your opponent's field, and if you do, your opponent can draw 2 cards.
item code
  • SCRL1D.itm
not usable by
Type de Magie
  • Don héréditaire
ja image
  • Clairvoyance-JP-Anime-AV.png
Casting Time
  • 3
spell code
  • SPWI301.spl
saving throw
  • None
furtif
  • Non
  • Non
Banda
effetmaîtrise
  • Octroie une vision prolongée des champions ennemis révélés.
  • Octroie une vision prolongée des champions ennemis révélés.
xénero
tome
  • Purchase
  • Randomized loot
Row 1 title
  • Power/Ability to:
Magicka
ability to
  • discover the current location of any living person
herolevel
  • 7
Cooldown
  • 60.0
card type
  • Spell
area of effect
  • Special
effect types
  • Cost, Effect
Portée
  • Globale
  • Globale
scroll icon
  • Clairvoyance Icon Scroll.png
Edición
  • 1
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dbkwik:yugioh/property/wikiPageUsesTemplate
dbkwik:fr.fairytailfanon/property/wikiPageUsesTemplate
Users
Decks
  • Yusho Sakaki
Range
  • Special
  • Global
produtor
  • Steve Fisk
Box Title
  • Clairvoyance
nome
  • Clairvoyance
Characters
  • Molly Walker Molly Walker World 2 Molly Walker World 8 Adam Soo Hoo Victoria Scott Peter Petrelli World 2 Peter Petrelli World 3 Peter Petrelli World 8 Peter Petrelli World 11 Robert Max Gemma Jones Liz Jones Claire Bennet World 3 Zaria Simon Abbie Gray Liam Beatrice Petrelli
Power
  • Clairvoyance
Tier
  • 3
CD
  • 45
Name
  • Clairvoyance
Romaji
  • Dōsatsuryoku
Caption
  • Michael and Isabel see their 'destiny'
  • Molly Walker tries to see Alejandro for Maya.
  • Molly pinpointing a person's location
Property
  • Normal
dbkwik:holdsteady/property/wikiPageUsesTemplate
dbkwik:powerlisting/property/wikiPageUsesTemplate
dbkwik:chataboutheroesrp/property/wikiPageUsesTemplate
dbkwik:psychonauts/property/wikiPageUsesTemplate
dbkwik:hex-tv/property/wikiPageUsesTemplate
dbkwik:heroes/property/wikiPageUsesTemplate
dbkwik:paranormal/property/wikiPageUsesTemplate
dbkwik:miriadic/property/wikiPageUsesTemplate
imagewidth
  • 360
Appears In
  • All Bhaalspawn saga games
See Also
Image caption
  • An experiment in Sensory deprivation aiming to stimulate clairvoyance.
Kanji
  • 洞察力
Duration
  • Instant
Use
  • Creating a synergy with an object or person, by touch or concentration
BGCOLOR
  • darkslateblue
Description
  • Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.
Cost
  • 25
Result
  • see the future or past through dreams
dbkwik:psi/property/wikiPageUsesTemplate
Nom
  • Clairvoyance
Definition
  • the ability to gain information about an object, person, location or physical event through means other than the known human senses
possessed by
School
  • Divination
Action
  • * Declares a card type * Reveals face-down cards * Returns from your opponent's field to your opponent's Deck * You draw cards * Your opponent draws cards
Effects
  • an area of the map for 5 seconds.
held
Usage
  • Terminology
Niveau
  • 8
Types
Effect
  • Draws a path to the next objective
  • Seeing the future and past
Stealth
  • No
abstract
  • Clairvoyance or Truesight is the ability to see past induced invisibility or deceptive visual phenomena.
  • Clairvoyance, from the Greek words clair (clear) and voyance (vision), is the ability to gain information about an object, person, location or physical event through means other than the known human senses. This ability is a very big chunk of ESP, also know with the other "clairs" as clairsensing. With this skill, you are not only are able to see spirits and (sometimes) energies, but also the future and past (with much dedication). Clairvoyance is very closely related to Precognition and Postcognition, Claircognizance and Remote Viewing as well. To be able to do this at a beginning level, all it takes is: Opening your third eye and practicing visualization. This is because it takes a certain level of trust in yourself to believe what you're perceiving is, in fact, real. When it comes to tuning into information of clairvoyant nature, doubt is your biggest hinderance. With confidence comes increased familiarly with yourself and by extension, recognizing the presence of outside information when it presents itself. There is a tangible difference between a future you create with your imagination and a future that is handed to you. I can tell myself I saw myself winning the lottery until I am blue in the face. If I say it enough times, maybe I'll even believe it's true. And then there's the sudden sensation in your gut that something bad is about to happen. No matter how hard you try to talk yourself out of it, the sensation stays there. And then, perhaps, you'll learn that there was a shooting down the street or your house is on fire. The same thing goes with any information you feel you've tuned into. When it comes to learning how to tell apart clairvoyant nudges and wild imaginations, clairvoyant nudges are hard to change or brush away. With enough practice you'll start to feel the striking truth between information you want to be true and information that is true.
  • Clairvoyance (洞察力, Dōsatsuryoku) est un don très rare qui vient de l'Ancien Âge. Il est à présent presque disparu.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Choose 1 Set card in your opponent's Spell & Trap Zone, and declare 1 card type (Spell or Trap); reveal the chosen card, and if it is the declared card type, shuffle it into your opponent's Deck, and if you do, you can draw 2 cards. Otherwise, Set it on your opponent's field, and if you do, your opponent can draw 2 cards.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]] * [[Media:|en]] * [[Media:|ja]] * [[Media:|ko]] * [[Media:|astral]] * [[Media:|barian]] * [[Media:|dub]] * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]] ==Other languages== == Decks == ==Search categories==
  • Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
  • 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
  • Clairvoyance (clear sight) is the psychic ability to see things that are not in sight or that cannot be seen by normal means. This ability is likely related to the phenomenon of remote viewing.
  • Clairvoyance sometimes known as premonition or flashes, is the rare ability to see the future, and consequently change it.
  • Clairvoyance is a Treasure Hunter promotion that initially ran from 25 to 29 August 2016. During the promotion, two to three chests' rarities are revealed before opening them.
  • Clairvoyance est un sort d'invocateur qui révèle une zone de la carte pour votre équipe. Ce sort est majoritairement utilisé pour éclairer la voie ou la rivière pour éviter des gank ou pour en accomplir vous-même. Clairvoyance ne révèle pas les ennemis camouflés mais le sort est capable de rendre visible les ennemis dans les herbes hautes. Contrairement aux balises, Clairvoyance ne doit pas être placé dans les herbes hautes pour révéler ce qui s'y cache; tant que les herbes hautes sont dans le rayon de vision de Clairvoyance, les ennemis qui s'y trouvent seront révélés.
  • Clairvoyance est un sort d'invocateur qui révèle une zone de la carte pour votre équipe. Ce sort est majoritairement utilisé pour éclairer la voie ou la rivière pour éviter des gank ou pour en accomplir vous-même. Clairvoyance ne révèle pas les ennemis camouflés mais le sort est capable de rendre visible les ennemis dans les herbes hautes. Contrairement aux balises, Clairvoyance ne doit pas être placé dans les herbes hautes pour révéler ce qui s'y cache; tant que les herbes hautes sont dans le rayon de vision de Clairvoyance, les ennemis qui s'y trouvent seront révélés.
  • Vampire Players Guides, 1st Edition, Pg 78 & 2nd Edition, Pg 71 & Guide to the Camarilla Pg. 84
  • Clairvoyance (from 17th century French Clair meaning "clear" and voyant meaning "seeing") is a supposed form of extra-sensory perception claiming the transference of information about an object, location or physical event through means other than the known human senses. A person said to have the ability of clairvoyance is referred to as a clairvoyant. Within parapsychology, clairvoyance is used exclusively to refer to the transfer of information that is both contemporary to, and hidden from, the clairvoyant. It is differentiated from telepathy in that the information is said to be gained directly from an external physical source, rather than being transferred from the mind of one individual to another. It is closely related to Psychometry and Precognition.
  • Clairvoyance allows you to map an area of the dungeon around you, showing corridor walls and stairs. This is similar to magic mapping but somewhat limited. Where magic mapping reveals the whole level, if it can be mapped, Clairvoyance will only reveal a 19×11 region around you. Like magic mapping, the map will remain unlit and will not reveal secret doors, traps or objects. Importantly however, Clairvoyance will reveal the map surrounding you on levels that will not be mapped by magic mapping, such as the Valley of the Dead. If you have Clairvoyance as an intrinsic or extrinsic, the effect of mapping the area around you is not constant but will occur with 50% probability every 15th turn. A time when clairvoyance may be undesirable is when exploring a maze, because it makes it difficult to distinguish areas that have already been visited from those that haven't (and therefore may contain useful objects).
  • Clairvoyance is a form of Extra-sensory perception involving knowledge of inanimate objects. Once you have opened your clairvoyant gifts, it is like any other exercise ... it gets easier and easier. Meditation and yoga help. Another aspect is Remote Viewing, or viewing actions out of your normal physical view.
  • Clairvoyance is the power to discern people who are not in the observer's presence.
  • The term clairvoyance (from 17th century French with clair meaning "clear" and voyance meaning "vision") is used to refer to the alleged ability to gain information about an object, person, location or physical event through means other than the known human senses, a form of extra-sensory perception. A person said to have the ability of clairvoyance is referred to as a clairvoyant ("one who sees clearly"). Claims for the existence of paranormal and psychic abilities such as clairvoyance are highly controversial. Parapsychology explores this possibility, but the existence of the paranormal is not accepted by the scientific community.
  • [Source] Clairvoyance était un pouvoir de la Force permettant à son utilisateur de ressentir et sonder pendant un moment son entourage, révélant et mettant en évidence des menaces éventuelles.
  • Clairvoyance is a novice-level Illusion spell in The Elder Scrolls V: Skyrim.
  • Clairvoyance is a 'targeted' summoner spell. It is only available on Featured Game Modes that are being played on The Crystal Scar map, such as Ascension and Definitely Not Dominion. It is mainly used for scouting, aiming skills, avoiding enemy ganks and setting up ganks of your own. It can not detect invisible units, but it can see into brush. Unlike wards, Clairvoyance needed not be "placed" into a specific patch of brush, but instead it revealed all brush within its range.
  • Clairvoyance (透視能力 (クレアボイアンス) Tōshi Nōryoku (Kureaboiansu)?, lit. "See-through Ability") is an esper ability that allows the user to "See through" objects.
  • Allows the viewing of a distant planet for a brief period of time. Extracted from the game.
  • Clairvoyance é un álbum da banda estadounidense Screaming Trees, editado o 1 de xaneiro de 1986.
  • Clairvoyance (千里眼, Senrigan?) is superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
  • The Clairvoyance spell reveals the geography of the whole area map.
  • The individual usually needs either a photograph of someone or a memory of them before they can locate them, although the ability has occasionally been shown to work with just a name. Often, a map and a pin is also used, to further pinpoint the location. The individual will often see flashes of locations, zooming inwards. If the one they are trying to find is telepathic, the clairvoyant will make herself or himself vulnerable to this person while searching, and can be trapped in a nightmare or knocked unconscious. The only time the ability will not work is if it is blocked in some way, or if the individual searched for is dead.
  • The user can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and allows them to hear things at distances. User can sense/see/hear spiritual/psychic beings and other person's presence and perceive emotions, thoughts and memories of others. Some users can project themselves onto the spiritual world.
  • The clairvoyance and lyrics in The Weekenders referring to seeing into the future are a recurring theme across albums, referring to Sapphire/Holly's ability to foretell the future, as on "Cattle & The Creeping Things," "Chips Ahoy!," and "Yeah, Sapphire." This would suggest that the song refers to one of the characters from the previous albums, confirming Craig Finn's comment the album Heaven is Whenever where he said: " I think that some of the characters from old records are there, but I don't name them by name."
  • Cassie doesn't seem to have much control over this ability. She is also able to use this ability through touching the Canari, though.
  • Razputin learns this skill in the Milkman Conspiracy, where it is found in Boyd's refrigerator. Raz uses this to see through the eyes of another person or object. He first uses this to see through Boyd's eyes. When using this power, Raz can still move freely. When Raz uses Clairvoyance on other people/creatures who are looking at him, his own appearance will vary based on the target's perceptions of him. For instance, if it is used on Boyd, Raz will appear to be a milk bottle with his head at the top. Raz uses this power in conjunction with Lili's Bracelet, allowing him to see her capture at the hands of Dr. Loboto. He can also use a crow feather to see from the point of view of nearby crows. Clairvoyance plays a major role in the Den mother battle.
  • Welcome, we've been expecting you and knew you'd be late. We knew that you'd get a pimple on your face today and also knew that it would distract you while driving. Had you called ahead to say you'd be late, we would have told you about that speed trap you got caught in. Here, have a seat. Now before we begin, we'd like to have you empty your mind of all preconceptions, and imagine yourself in a state of perfect calm. A state in which your mind is free of all worry, doubt, and hesitation. Yes, like the after-party last night. Yes, we do know what was in your drink and how many frat boys were involved, but let's save those questions for later. Right now, just breathe. Let your chakras align. No, that's not a lewd suggestion, it's metaphysics! Sorry, didn't mean to lash out. Breathe. That's it. Now we shall tell you why you are here (on this page, simp, not the seat... nevermind, let's just get this over with.) Clairvoyance is ability to see into the future and predict who gets what, where it is, how they are going to get it and why its there for them to find in the first place. Those who have the gift of Clairvoyance are called a variety of names including Seer, Medium, Gypsy, Kook, Shill, Hoodooer, Madam, Prophet, and Dione Warwick. Mother Marcus, Canoga Falls' leading pyschic does have inner sight and faithfully predicted that she would be out of work once Carol Burnett went off the air. John Roberts (Supreme Court Chief Justice) claims to have inner sight, but he asks too many questions and hasn't been accepted into the Society of Yesterday's Tomorrows Today (but he preordered the Super Secret Decoder Ring last Tuesday and is being fitted for a tinfoil hat as we speak. You see, we do know everything. That will be $39.50, cash only please.)
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