PropertyValue
rdf:type
rdfs:label
  • Tome of Magic
  • Tome of Magic
  • Tome of Magic
rdfs:comment
  • Tome of Magic — дополнения для настольной ролевой игры Dungeons & Dragons, расширяющие опции, доступные для персонажей-магов. Первоначально так называлось дополнение к AD&D 2, а повторно название было использовано в 3.5-й редакции: * Tome of Magic (1991, 1996, AD&D 2) * Tome of Magic (2006, D&D 3.5)
  • The Tome of Magic (魔導書 Madōsho) is an Artifact from Legend of Mana. The canister within which much sacrifice and time have been spent to research the works of the gods, the Tome of Magic is said to possess enough power to destroy an entire continent. It transforms into Geo when placed on the world map.
  • thumb|250px|Okładka podręcznikaTome of Magic.
  • They are similar to the also magic-based Animated Books on the occult floors, although those have more than health, and deal higher damage.
  • Tomes of Magic are summoned by Lexicus Runewright during the fight with him. They, along with Tomes of Strength and Tomes of Ranged, only have 10 life points and if hit they will always die. However, they hit very hard for their level and are able to do so from a long range. When Lexicus summons them they will be at a random level, but their level does depend on Lexicus's level. The lower Lexicus is, the lower they are. They are similar to the also magic-based Animated Books on the occult floors, although those have more than health, and deal higher damage.
  • The 2nd Edition Tome of Magic, published in 1991, was a book focused upon expanded options for members of the mage and cleric classes and their subclasses. It also introduced the concept of metamagic effects to D&D. The book was arranged in several sections, designed by David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, and Rick Swan. Cover art is by Jeff Easley, with interior illustrations by Stephen Fabian, Brom, Clyde Caldwell, Carol Heyer, John and Laura Lakey, and Roger Loveless.
owl:sameAs
Level
  • 7
  • 16
  • 26
  • 37
  • 47
  • 57
  • 67
  • 78
  • 88
  • 98
  • 107
  • 119
  • 128
  • 138
  • Varies
Version
  • 7
  • 16
  • 26
  • 37
  • 47
  • 57
  • 67
  • 78
  • 88
  • 98
  • 107
  • 119
  • 128
  • 138
Attack
  • 5
  • 12
  • 19
  • 27
  • 34
  • 41
  • 48
  • 56
  • 63
  • 70
  • 77
  • 85
  • 92
  • 99
dcterms:subject
acc magic
  • 150
  • 223
  • 304
  • 409
  • 519
  • 648
  • 801
  • 1011
  • 1230
  • 1486
  • 1783
  • 2178
  • 2577
  • 3031
aff magic
  • 40
lifepoints
  • 250
  • 600
  • 950
  • 1350
  • 1700
  • 2050
  • 2400
  • 2800
  • 3150
  • 3500
  • 3850
  • 4250
  • 4600
  • 4950
binding
  • Hardcover
Examine
  • An ancient tome filled with magic combat secrets.
max hit
  • Varies
Poisonous
  • No
max magic
  • 25
  • 60
  • 95
  • 135
  • 170
  • 205
  • 240
  • 280
  • 315
  • 350
  • 385
  • 425
  • 460
  • 495
max spec
  • 0
acc melee
  • 150
  • 223
  • 304
  • 409
  • 519
  • 648
  • 801
  • 1011
  • 1230
  • 1486
  • 1783
  • 2178
  • 2577
  • 3031
aff weakness
  • 40
aff melee
  • 40
max ranged
  • 25
  • 60
  • 95
  • 135
  • 170
  • 205
  • 240
  • 280
  • 315
  • 350
  • 385
  • 425
  • 460
  • 495
Always Drops
  • Nothing
aff ranged
  • 40
Attack style
  • Magic
acc ranged
  • 150
  • 223
  • 304
  • 409
  • 519
  • 648
  • 801
  • 1011
  • 1230
  • 1486
  • 1783
  • 2178
  • 2577
  • 3031
slaylvl
  • No
max melee
  • 25
  • 60
  • 95
  • 135
  • 170
  • 205
  • 240
  • 280
  • 315
  • 350
  • 385
  • 425
  • 460
  • 495
Aggressive
  • Yes
immune to poison
  • No
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dbkwik:runescape/property/wikiPageUsesTemplate
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Date
  • 2006-03-14
Speed
  • 5
Artifact
Defence
  • 5
  • 12
  • 19
  • 27
  • 34
  • 41
  • 48
  • 56
  • 63
  • 70
  • 77
  • 85
  • 92
  • 99
Magic
  • 5
  • 12
  • 19
  • 27
  • 34
  • 41
  • 48
  • 56
  • 63
  • 70
  • 77
  • 85
  • 92
  • 99
Release Date
  • 1991
  • 2006
Name
  • Tome of Magic
Genre
Type
  • Sourcebook
media type
  • Print
Weakness
  • None
  • Nothing
Edition
  • 3
encyclopaediatext
  • In ages past, many tried to explain the works of the gods, spending much time and making incredible sacrifices. The secrets they have uncovered are small, but hold enough power to destroy a continent.
landname
secondaryquest
primarymethod
  • Complete the quest.
secondarymethod
  • Complete the quest.
artifactname
  • Tome of Magic
primaryquest
Author
Members
  • No
Pages
  • 288
Update
  • Dungeoneering Skill!
Title
  • Tome of Magic
Armour
  • 150
  • 223
  • 304
  • 409
  • 519
  • 648
  • 801
  • 1011
  • 1230
  • 1486
  • 1783
  • 2178
  • 2577
  • 3031
Land
ID
  • 9858
  • 9861
  • 9864
  • 9867
  • 9870
  • 9873
  • 9876
  • 9879
  • 9882
  • 9885
  • 9888
  • 9891
  • 9894
  • 9897
Style
  • magic
Release
  • 2010-04-12
Experience
  • 26.700000
  • 35.700000
  • 42.600000
  • 58.500000
  • 79.800000
  • 108.900000
  • 151.800000
  • 221.700000
  • 312.300000
  • 440.700000
  • 622.800000
  • 928.500000
  • 1316.400000
  • 1866.900000
Ranged
  • 5
  • 12
  • 19
  • 27
  • 34
  • 41
  • 48
  • 56
  • 63
  • 70
  • 77
  • 85
  • 92
  • 99
Publisher
LP
  • 10
ISBN
  • 0
  • 978
wikipage disambiguates
abstract
  • Tome of Magic — дополнения для настольной ролевой игры Dungeons & Dragons, расширяющие опции, доступные для персонажей-магов. Первоначально так называлось дополнение к AD&D 2, а повторно название было использовано в 3.5-й редакции: * Tome of Magic (1991, 1996, AD&D 2) * Tome of Magic (2006, D&D 3.5)
  • The Tome of Magic (魔導書 Madōsho) is an Artifact from Legend of Mana. The canister within which much sacrifice and time have been spent to research the works of the gods, the Tome of Magic is said to possess enough power to destroy an entire continent. It transforms into Geo when placed on the world map.
  • thumb|250px|Okładka podręcznikaTome of Magic.
  • They are similar to the also magic-based Animated Books on the occult floors, although those have more than health, and deal higher damage.
  • Tomes of Magic are summoned by Lexicus Runewright during the fight with him. They, along with Tomes of Strength and Tomes of Ranged, only have 10 life points and if hit they will always die. However, they hit very hard for their level and are able to do so from a long range. When Lexicus summons them they will be at a random level, but their level does depend on Lexicus's level. The lower Lexicus is, the lower they are. They are similar to the also magic-based Animated Books on the occult floors, although those have more than health, and deal higher damage.
  • The 2nd Edition Tome of Magic, published in 1991, was a book focused upon expanded options for members of the mage and cleric classes and their subclasses. It also introduced the concept of metamagic effects to D&D. The book was arranged in several sections, designed by David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, and Rick Swan. Cover art is by Jeff Easley, with interior illustrations by Stephen Fabian, Brom, Clyde Caldwell, Carol Heyer, John and Laura Lakey, and Roger Loveless. The first section presented new subclasses for the mage class, and new forms of spells and spellcasting for the cleric class, as well as several new spheres of divine magic. The mage subclasses were the wild mage and elementalist classes. The wild mage had the most in the way of new rules, including wild magic and wild surges, which result from his attempts to use magic in raw, barely-controllable forms. Elementalists had to devote themselves to one of the four classical elements, barring them from using spells employing their oppositional element (fire vs. water, or air vs. earth, for example), but gaining increased power in exchange. The cleric class gained access to quest spells, spells of such immense power that a cleric must be granted such a spell directly by his or her god. These spells require the cleric to go upon a quest to gain the right to cast it once, or petition their god to grant the spell to deal with an immediate crisis. Such spells might be used to end a famine or cure a plague, or to wound or slay large groups of enemies. Several of these spells became 9th-level spells in the 3rd Edition of the game. Clerics also gained the ability to draw upon power generated by the faith and devotion of many to produce permanent spell effects at holy sites, to cast spells cooperatively with other priests, and several new spheres of magic (similar to the "schools" that wizards in D&D study). The second section of the book presented many new spells for both clerics and wizards. Some of these spells were carried forward into 3rd Edition within the core rules, such as Abi-Dalzim's horrid wilting (with name changed to simply horrid wilting) and wail of the banshee. This is also the section that introduced metamagic effects, as spells that enhanced and augmented any spells cast while they were still in effect. In 3rd Edition, metamagic returned in the core rules through feats that enhanced spells cast using the feats. The third and final section of the book was devoted to various new magic items, including several items that carried curses. These new items included the standard array of potions, rings, wands, worn items, and magic tools, but also introduced "aromatic oils," magic potions applied like perfume to produce their effect.
is wikipage disambiguates of