PropertyValue
rdfs:label
  • Change Zombie (Dread Codex Spell)
rdfs:comment
  • You touch a single zombie, which must then attempt a Will save to avoid the spell's effects. If the zombie fails its save, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller's command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls. Material Component: A bone from a ghoul and a black onyx gem worth at least 100 gp. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
Comp
  • V, S, M
Summary
  • Turn a zombie into a ghoul.
dcterms:subject
LVL
  • Sorcerer/Wizard 6
casttime
  • 1
dur
  • Instantaneous
dbkwik:dungeons/property/wikiPageUsesTemplate
Range
  • Touch
Name
  • Change Zombie
SR
  • Yes
save
  • Will negates
desc
  • Evil
School
  • Necromancy
tsea
  • t
Subj
  • One zombie touched
abstract
  • You touch a single zombie, which must then attempt a Will save to avoid the spell's effects. If the zombie fails its save, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller's command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls. Material Component: A bone from a ghoul and a black onyx gem worth at least 100 gp. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells