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  • Scorched Earth Tactics
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  • During Operation Barbarossa, the Nazi invasion of the Soviet Union, Soviet troops were instructed to use the age-old strategy of destroying any useful asset or land from which they were forced to withdraw, known as "Scorched Earth". This laid waste to their own motherland, but denied its use to the advancing German army. The Germans themselves later adopted the same technique, available to the Panzer Elite army in Company of Heroes: Opposing Fronts.
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  • Scorched Earth Tactics
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  • Allows calling in a Hummel Self Propelled Artillery vehicle. This is a mobile artillery piece which fires very powerful high-explosive shells. It has good range, and can temporarily trade mobility for even more range and a faster firing rate.
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  • Allows targeting a non-enemy sector for off-map artillery fire. For the duration of the effect, any enemy unit spotted within that sector's boundaries will be continously bombarded by a slow but accurate artillery volley, until it is destroyed or disappears from sight.
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  • Sector Artillery
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  • Area Denial
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  • Scorched Earth
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  • Allows Panzer Grenadiers and their derivatives to completely disable a strategic point, rendering it unusable. Neither side can capture that point without first sending engineering units in to repair it - a long and tedious process.
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  • Booby Trap Building
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  • 1
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  • Scorched Earth
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  • Roadblocks
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  • 3
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  • Booby Trap Strategic Point
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  • Allows Panzer Grenadiers and their derivatives to set an incendiary bomb on a non-enemy-controlled Strategic Point, which will only detonate if enemy infantry attempt to grab that point. Kettenkrads, already able to do this, can now do so much more often thanks to reduced cooldown times.
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  • Allows Panzer Grenadiers and their derivatives to set a bomb inside a neutral building. The bomb will only detonate if enemy infantry attempt to garrison that building, and will likely kill one or more of them.
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  • 3
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  • Allows Panzer Grenadiers and their derivatives to erect large Road Blocks - obstacles that prevent movement by any vehicle, and cannot be crushed. The enemy must either spend time destroying these, or seek another route; preferably one leading straight into a Panzer Elite ambush.
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  • Hummel Self-Propelled Artillery
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  • During Operation Barbarossa, the Nazi invasion of the Soviet Union, Soviet troops were instructed to use the age-old strategy of destroying any useful asset or land from which they were forced to withdraw, known as "Scorched Earth". This laid waste to their own motherland, but denied its use to the advancing German army. The Germans themselves later adopted the same technique, available to the Panzer Elite army in Company of Heroes: Opposing Fronts. The Scorched Earth Tactics doctrine allows the Panzer Elite's core infantry, the Panzer Grenadiers to carry out this strategy, denying the natural assets present on the combat map to their Allied enemies. They can plant Booby Traps inside buildings, set to detonate if enemy troops try to garrison them. They can also Booby Trap Resource Points to kill enemy units attempting to retake them. With the Scorched Earth ability they can disable entire sectors if they wish, working on the assumption that if the Panzer Elite cannot hold a territory, neither should the enemy. They can even set up massive Roadblocks to prevent all enemy units from traversing major pathways, diverting them into pre-arranged killing zones instead. Although this work is carried out primarily by the Panzer Grenadiers, even the Kettenkrads (essentially non-combat support vehicles) can take part in this insidious activity. This gives them an extra importance on the field, rushing about to plant explosives wherever they can to prevent the enemy's advance at all costs. Additionally to this, the Scorched Earth Tactics Command Tree makes available two different types of artillery. The Sector Artillery ability allows a powerful off-map artillery unit to monitor a specific area and accurately bombard any enemies trying to enter it. The Hummel Self-Propelled Artillery allows calling in one of the most powerful artillery units in the game, and mobile to boot. These are the only two artillery options available to the Panzer Elite, and can radically alter the balance of power on the battle map.
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